Gravelly Sand — Sand Gravel Stony Coarse Debris Dusty — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Gravelly Sand — Sand Gravel Stony Coarse Debris Dusty — PBR seamless 3D texture

IDgravelly-sand-sand-gravel-stony-terrain-ground-dirt
Sand-soil
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This gravelly sand 3D texture represents a natural outdoor terrain surface composed primarily of coarse sand gravel and stony debris. The base substrate consists of mineral-rich sand grains interspersed with small rough gravel aggregates and weathered stone fragments. These elements combine with fine dusty particles and natural dirt accumulations creating a balanced porous ground cover typical of arid landscapes. The texture features subtle color variations from warm beige sands to muted gray stones and darker dirt patches achieved through carefully calibrated oxide pigments and mineral-based colorants. Weathering effects manifest in the surface finish as a dusty slightly roughened patina simulating natural erosion and sediment layering over time without any artificial gloss or polish preserving an organic matte appearance.

The PBR workflow captures these material characteristics across multiple texture maps for physically based rendering. The Albedo map delivers accurate base colors with natural tonal shifts reflecting sand gravel and stone hues. The Normal map encodes the fine-grained topographical details of the coarse debris and stony grains enhancing depth perception for real-time and offline renderers. Roughness values are tuned to reflect the varying surface finishes—from the rough weathered gravel to the softer dusty sand—ensuring realistic light scattering and specular highlights. Ambient Occlusion enhances the perception of crevices between stones and dirt pockets while the Height map provides subtle displacement for enhanced surface relief ideal for parallax effects or tessellation. No metallic channel is required consistent with the non-metallic natural composition.

This seamless tileable 3D texture is optimized for modern pipelines and supports both 4K and optional 8K resolutions making it suitable for high-end use cases in Blender Unreal Engine and Unity. Included in the package are PNG and EXR formats allowing flexible integration with different workflows. For best results when applying this texture it is recommended to adjust UV scaling to maintain realistic grain size and to fine-tune roughness values to match lighting conditions specific to your scene. This texture is part of the Collection Namaqualand and delivers reliable balanced detail and performance across digital content creation tools and game engines without the need for manual tweaking.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.