Rough Uneven Dirt — Uneven Dirt Course Exterior Regolith Lunar — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Rough Uneven Dirt — Uneven Dirt Course Exterior Regolith Lunar — PBR seamless 3D texture

IDmoon-02-rough-uneven-dirt-course-exterior-regolith
Sand-soil
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Rough Uneven Dirt texture is a meticulously crafted physically based 3D material designed to replicate the coarse irregular surface of extraterrestrial lunar regolith specifically suited for the moon 02 environment. The base substrate mimics fine mineral grains and compacted dust particles typical of lunar terrain bound together with subtle adhesive forces resembling natural sintering processes. The surface exhibits a blend of rough and uneven granularity with moderate porosity and scattered coarse aggregates that create the distinctive rugged appearance of an exterior dirt course on a barren space terrain. Natural weathering effects are subtly represented through variations in surface finish where matte non-metallic patches mix with slightly reflective mineral facets evoking realistic exposure to harsh extraterrestrial conditions without gloss or oxidation. The primary coloration is a muted dusty gray-brown with soft oxide pigment layers enhancing the authentic lunar look and feel.

The texture set includes comprehensive PBR channels optimized for high fidelity in modern DCCs and game engines such as Blender Unreal Engine and Unity. The Albedo (BaseColor) map conveys the dusty muted tones and subtle color variations of the regolith surface. The Normal map captures the micro-detail of uneven dirt clumps and fine granules providing convincing surface depth and roughness at real-time frame rates. Roughness maps finely tune the balance between matte and semi-reflective areas supporting consistent shading under various lighting conditions without manual adjustments. Ambient Occlusion enhances shadowed crevices between coarse particles while the Height map allows for realistic displacement or parallax effects emphasizing terrain irregularities. This seamless tileable 3D texture is delivered primarily in 4K resolution with an optional 8K version available for high-end visualization projects ensuring a perfect balance between detail and performance across outdoor and space-themed scenes.

Optimized for modern PBR pipelines and the metal/rough workflow this texture supports consistent shading calibration across both real-time and offline renderers delivering reliable and visually accurate results without additional tweaking. Its seamless nature facilitates easy tiling over large terrain surfaces making it ideal for representing lunar dirt sand and rough terrain in diverse extraterrestrial and outdoor environments. For best results it is recommended to adjust the UV scale to match the scale of coarse regolith particles realistically and to fine-tune the roughness map slightly to adapt to specific lighting setups or artistic direction. This Rough Uneven Dirt texture offers a robust foundation for creating immersive high-quality extraterrestrial landscapes and terrain collections with minimal effort.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.