Rough Uneven Dirt — Uneven Dirt Coarse Dirt Coarse Exterior — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Rough Uneven Dirt — Uneven Dirt Coarse Dirt Coarse Exterior — PBR seamless 3D texture

IDmoon-03-rough-uneven-dirt-coarse-exterior-regolith
Sand-soil
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Rough Uneven Dirt texture presents a highly detailed and physically based 3D surface perfectly capturing the complex composition of coarse lunar regolith and extraterrestrial terrain. The base substrate mimics a natural mineral and fine-grained organic blend with irregular aggregates and gritty particles creating an authentic weathered outdoor appearance. The surface finish conveys a rough unpolished quality typical of uneven dirt and sand found on rugged space environments like the moon 03 collection showing subtle porosity and micro-cracks that enhance realism. Coloration is driven by muted earth tones with oxide layers simulating natural pigments reflected accurately across the Albedo (BaseColor) channel for a true-to-life representation of dusty coarse dirt exposed to harsh environmental conditions.

Each PBR map is carefully designed to support advanced real-time and offline renderers in modern pipelines optimized for Blender Unreal Engine and Unity. The Normal map encodes fine surface irregularities and grain orientation while the Roughness channel balances the scattering and reflection properties to emphasize the coarse matte finish typical of outdoor and extraterrestrial terrain. Metallic values are minimal consistent with non-metallic soil and regolith composition. Ambient Occlusion enhances shadowing in crevices and uneven areas adding depth and realism and the Height map provides accurate displacement data for enhancing parallax effects and terrain variation. Textures are available up to 4K resolution with an optional 8K version for high-end projects requiring ultra-detailed close-ups and large-scale scenes.

This seamless and tileable 3D texture is designed for versatility across various digital content creation tools and game engines delivering reliable results without manual tweaking. The material uses a metal/rough workflow to ensure consistent shading and lighting calibration making it suitable for both real-time outdoor environments and offline renderings of lunar and space-themed scenes. For practical use adjusting the UV scale can help maintain the natural scale of the coarse dirt grains while subtle roughness tuning can simulate varying degrees of moisture or compaction on the surface enhancing realism in different environmental contexts.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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