Exterior Regolith Dusted — Regolith Dusted Lunar Dusted Lunar Extraterrestrial — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Exterior Regolith Dusted — Regolith Dusted Lunar Dusted Lunar Extraterrestrial — PBR seamless 3D texture

IDmoon-dusted-01-rough-dirt-coarse-exterior-regolith-dusted
Sand-soil
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Exterior Regolith Dusted texture is a meticulously crafted seamless 3D material designed to replicate the coarse dusty surface of lunar regolith making it ideal for extraterrestrial and space-themed outdoor environments. This PBR (physically based rendering) texture captures the intricate mineral composition and weathered qualities of moon dusted 01 featuring a blend of fine sand coarse grains and subtle dirt accumulations typical of the lunar terrain’s porous and rugged surface. The base substrate mimics the oxidized silicate minerals and fine particulate matter found in natural regolith while subtle variations in grain orientation and porosity are reflected through the texture’s detailed normal and height maps. Its finish balances roughness and matte characteristics evoking the diffuse scattering of light over a dusty naturally eroded surface without any polished or metallic shine thereby preserving an authentic extraterrestrial appearance.

This texture set includes high-resolution albedo (BaseColor) normal roughness ambient occlusion (AO) and height maps all optimized for seamless tiling and physically accurate shading. The albedo channel displays muted earth tones infused with subtle oxide layers and dust overlays faithfully representing the colorants typical of lunar soil. The normal map enhances surface detail by simulating the coarse texture and micro-variations in the terrain’s granular makeup. Roughness values are finely calibrated to deliver balanced reflectivity highlighting the dusty dry nature of the regolith without introducing unrealistic glossiness. Ambient occlusion boosts depth perception in crevices and depressions while the height map provides displacement data for realistic parallax effects and terrain deformation essential for achieving immersive outdoor scenes in real-time and offline renderers.

Provided at 4K resolution with an optional 8K upgrade this collection moon texture is highly versatile and ready for integration into Blender Unreal Engine and Unity pipelines. It supports the metal/roughness workflow ensuring consistent shading across diverse digital content creation suites and game engines. The material is optimized for modern rendering pipelines delivering reliable results without the need for manual tweaking thus saving time during production. When applying this texture it is recommended to carefully adjust the UV scale to match the desired terrain size and to fine-tune roughness parameters to control the balance between dusty matte and subtle surface reflectivity enhancing realism in both close-up and wide-angle shots.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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