Sand Uneven Trampled — Uneven Trampled Clay Trampled Clay Plaster — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Sand Uneven Trampled — Uneven Trampled Clay Trampled Clay Plaster — PBR seamless 3D texture

IDsand-01-sand-uneven-trampled-clay-plaster-dry
Sand-soil
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture represents a natural and uneven trampled sand and clay plaster surface expertly crafted to simulate the complex interplay of dry terrain materials commonly found in outdoor environments. The base substrate combines fine mineral sand grains with clay and organic plaster binders creating a porous yet compacted surface characterized by irregular depressions and subtle height variations from trampling. These elements introduce a natural roughness and weathered appearance where mineral oxides and earth pigments subtly tint the base color providing a warm sandy hue with natural tonal shifts. The surface finish is matte with slight textural abrasions reflecting the typical dry compacted condition of trampled outdoor soil and plaster blends. Variations in grain orientation and embedded aggregates contribute to the tactile realism and complexity of the material’s surface.

In the PBR workflow this texture leverages multiple maps to accurately convey material properties. The Albedo (BaseColor) channel captures the nuanced color variations of sand 01 mixed with clay and plaster pigments showing natural earth tones without metallic reflections. The Normal map enhances the perception of uneven trampled terrain by simulating fine surface details and micro-relief emphasizing bumps and indentations. Roughness defines the dry matte quality of the surface balancing areas of subtle sheen where clay content is denser against rougher more porous sand patches. The Ambient Occlusion map accentuates crevices and depressions adding depth and realism while the Height map provides precise displacement data for dynamic parallax effects and real-time terrain deformation. The texture is fully physically based and tileable supporting consistent shading across DCCs and game engines.

Optimized for modern pipelines this texture is provided in 4K resolution with an optional 8K version for high-end visualization and rendering scenarios. It is fully compatible and ready for integration with Blender Unreal Engine and Unity facilitating seamless application in both real-time and offline renderers using the metal/rough workflow. The included PNG and EXR formats ensure flexibility for various production needs. For best results adjusting the UV scale to match realistic terrain proportions and fine-tuning roughness values can enhance material authenticity especially in outdoor scenes where natural weathering impacts surface reflectivity and shadowing.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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