Solid Soil Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Solid Soil Seamless Texture

IDsolid-soil-seamless-texture
Sand-soil
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Solid Soil Seamless Texture offers a meticulously crafted representation of natural soil combining fine mineral grains organic matter and subtle aggregates that form a complex solid substrate. This texture simulates a well-compacted earth surface with balanced porosity and gentle weathering effects presenting a raw yet cohesive appearance. The surface finish mimics a matte slightly rough terrain typical of sand-soil compositions enriched with muted earth tones and subtle pigment variations that reflect natural oxide layers and mineral deposits. These characteristics are expertly translated across the PBR channels: the BaseColor delivers authentic soil hues with warm browns and dusty reds while the Normal map captures micro-detail grain orientation and small surface irregularities. The Roughness channel balances matte and semi-rough areas to enhance realistic light scattering and the Ambient Occlusion adds depth to crevices and subtle depressions. Height and Displacement maps emphasize the soft undulations and granular texture contributing to an immersive tactile sensation without overwhelming the visual clarity. The Metallic channel remains neutral as the soil is non-metallic by nature.

This tileable solid soil seamless texture is designed for high-resolution use supporting up to 8K detail that preserves clarity and cohesion even when applied to large UV islands. Its seamless tiling ensures natural repetition making it ideal for environments requiring extensive ground coverage without visible seams or pattern breaks. Built with modern production pipelines in mind this AI-enhanced texture integrates smoothly with popular 3D software such as Blender Unreal Engine and Unity supporting quick iteration loops essential for look development environment art architectural visualization and concept prototyping. The advanced AI pipeline powering this texture prioritizes structural consistency and micro-detail resulting in a convincing production-ready material that elevates the realism of any digital scene.

For optimal results it is recommended to carefully adjust the roughness intensity to match your scene’s lighting conditions ensuring the soil surface reacts naturally to different light angles and intensities. Additionally scaling the UV coordinates appropriately can help maintain the fine granular detail and prevent stretching across expansive terrain. Leveraging the height or parallax maps can further enhance depth perception on uneven surfaces adding subtle relief that contributes to immersive realism. This solid soil seamless texture is a versatile asset crafted to accelerate your workflow while maintaining the highest quality standards for sand-soil textures in 3D previews and real-time applications.

The ai texture solid soil seamless texture offers a highly detailed seamless solid soil seamless texture that enhances PBR materials with realistic depth and uniformity across surfaces.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.