Archviz Metal Metallic Panel Sci Scifi Space — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Archviz Metal Metallic Panel Sci Scifi Space — Seamless PBR Texture

IDarchviz-metal-metallic-panel-sci-scifi-space-x6
Sci-fi
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Archviz Metal Metallic Panel Sci Scifi Space seamless PBR texture is expertly crafted to deliver exceptional realism and versatility for futuristic and space-themed visualization projects. At its core the material features a dense metallic substrate reminiscent of advanced spaceship wall panels composed of lightly oxidized metal alloys with a subtly brushed finish. This metallic base is enhanced with industrial pigments and faint oxide layers that provide a rich yet consistent gray-blue coloration creating an authentic sci-fi aesthetic. The surface exhibits a finely textured metallic grain with minimal porosity reflecting subtle wear and weathering typical of controlled space environments. Adhesive bonding layers are visually implied through delicate panel separations and intricate micro-details adding depth and realism to the overall material composition.

Each PBR channel is meticulously designed to capture the material’s complexity and ensure seamless integration into physically based rendering workflows. The BaseColor (Albedo) map presents the metal’s muted tones alongside subtle oxide discoloration and nuanced panel shading. The Normal map simulates fine surface imperfections panel edges and brushed grain orientation enhancing the perception of depth and surface texture. Roughness values are carefully varied to replicate the interplay between polished and weathered areas while the Metallic map clearly defines the high metal content throughout the texture. Ambient Occlusion enriches crevices and seams by adding shadow depth and the Height/Displacement map delivers realistic relief for panel ridges and surface anomalies. This comprehensive texture supports resolutions up to 8K ensuring sharp detail even on large-scale surfaces and is fully compatible with popular rendering engines such as Blender Unreal Engine and Unity.

Ideal for architects designers and digital artists working on sci-fi environments spaceship interiors or futuristic wall surfaces this texture provides a seamless high-quality metallic panel solution that maintains consistent color fidelity and surface detail across tiled applications. For best results it is recommended to adjust the UV scale carefully to preserve the correct panel proportions and detail density relative to the object’s size. Additionally fine-tuning the roughness parameters can shift the finish from a sleek polished metal to a more worn matte appearance depending on design requirements. Utilizing the height map for subtle parallax effects can further enhance dimensionality without adding extra geometry making this texture a versatile choice for both real-time rendering and offline visualization workflows.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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