Archviz Metal Metallic Sci Scifi Substance Designer — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Archviz Metal Metallic Sci Scifi Substance Designer — Seamless PBR Texture

IDarchviz-metal-metallic-sci-scifi-substance-designer
Sci-fi
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Archviz Metal Metallic Sci Scifi Substance Designer seamless PBR texture is expertly crafted to represent a high-quality metal surface often seen in futuristic and sci-fi visualizations. The base substrate is a dense industrial-grade metal alloy with a brushed and slightly oxidized finish exhibiting subtle color variations due to thin oxide layers and fine surface imperfections. These details capture the realistic interplay of metal pigments and natural wear enhanced by faint vent-like grooves that add depth and complexity to the material. The metallic nature is accurately conveyed through the PBR channels with a BaseColor map showing muted steel-gray tones interspersed with darker vent accents while the Metallic map precisely defines the metal’s reflective properties. Normal and Height maps reveal the fine grain orientation and subtle surface weathering adding tactile realism to edges and vent details while the Roughness map balances polished and matte areas to simulate varying degrees of surface corrosion and finishing.

Designed for physically based rendering workflows this seamless texture supports up to 8K resolution ensuring crisp detail even on large-scale tiling surfaces typical in archviz game engines and sci-fi environments. It is fully compatible with Blender Unreal Engine and Unity offering a consistent color response across all platforms by maintaining accurate color space and gamma settings. The Ambient Occlusion channel enriches shadowed crevices around vent structures enhancing the perception of depth without compromising performance. This material set includes all common PBR maps—BaseColor Normal Roughness Metallic Height and Ambient Occlusion—to provide a comprehensive and versatile solution for real-time and offline rendering projects. The seamless nature of the texture ensures it can be repeated infinitely without visible seams making it ideal for large architectural visualizations or sci-fi props requiring a uniform yet detailed metal finish.

For practical application it is recommended to carefully adjust UV scale to match the intended object size preventing the vent details from appearing either too large or overly repetitive which can affect visual believability. Additionally fine-tuning roughness levels allows you to simulate either a freshly brushed metal surface or one with more pronounced oxidation and wear depending on the desired aesthetic. This subtle control over surface finish helps maintain realism within diverse lighting environments whether in a game engine or a high-end offline renderer. Overall this metal texture is curated with quality and versatility in mind offering artists and designers a reliable foundation for sci-fi and architectural materials that demand both accuracy and visual impact in their projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.