Default Floor Ground Plate Sci Scifi Ship — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Default Floor Ground Plate Sci Scifi Ship — Seamless PBR Texture

IDdefault-floor-ground-plate-sci-scifi-ship
Sci-fi
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Default Floor Ground Plate Sci Scifi Ship seamless PBR texture is designed as a high-quality material representing a futuristic spaceship’s flooring or ground plate surface. Composed primarily of engineered metal alloys and polymer composites this texture mimics a durable base substrate commonly found in sci-fi environments and space vessels. The material’s construction suggests a layered assembly of metallic plates bonded with advanced adhesives to ensure structural integrity and resistance to spaceborne wear. Fine grain orientation and subtle surface micro-abrasions hint at moderate operational weathering while the finish exhibits a lightly brushed metallic sheen enhanced with muted industrial pigments and oxide layers that yield a consistent color response across the BaseColor/Albedo channel. This balanced chromatic uniformity supports extensive large-scale tiling without visible seams or distortion making it ideal for detailed sci-fi ship interiors and space station floors in archviz and real-time scenarios.

Physically based rendering workflows benefit from this texture’s comprehensive set of PBR maps each optimized for realistic material behavior. The Normal map captures the subtle embossing and panel outlines characteristic of ground plates while the Roughness channel defines a slightly matte finish that prevents overly reflective glare simulating typical wear on metallic surfaces exposed to space environments. Metallic values are calibrated to emphasize the metal base while integrating polymeric elements contributing to the authentic sci-fi aesthetic. Ambient Occlusion enhances depth perception in crevices and around tile edges and Height/Displacement maps provide precise surface relief for parallax effects or advanced tessellation in offline and real-time engines. This texture is fully compatible with Blender Unreal Engine and Unity supporting up to 8K resolution for ultra-detailed visualization and game engine applications.

When using this default sci-fi ship floor and ground plate texture consider adjusting the UV scale to maintain tile repetition that aligns with your scene’s proportions—too large a scale may reduce the sense of detail while too small can create visual noise. Additionally fine-tuning the Roughness channel can help tailor surface reflectivity to match ambient lighting conditions ensuring the floor plates look convincingly worn but not overly polished. This material is curated for seamless integration into physically based rendering pipelines accommodating both offline rendering and real-time visualization workflows and it is provided under a license. While attribution is appreciated it is not required allowing creative freedom in sci-fi spaceship design projects. A quick base layer preview included facilitates efficient look development speeding up the creative process for artists and developers alike.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.