Stylized Archviz Metal Sci Scifi Substance Designer — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Stylized Archviz Metal Sci Scifi Substance Designer — Seamless PBR Texture

IDstylized-archviz-metal-sci-scifi-substance-designer
Sci-fi
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This stylized Archviz metal texture is expertly crafted using Substance Designer to deliver a seamless physically based rendering (PBR) material optimized for sci-fi environments and futuristic wall surfaces. The base substrate emulates a durable metal alloy with subtle brush marks and slight oxidation conveying an industrial yet refined aesthetic ideal for architectural visualization and game engines. Carefully integrated binders and microscopic oxide layers contribute to a complex yet consistent color response visible across the BaseColor/Albedo channel. The surface finish balances polished and matte areas reflecting a realistic interplay of light and shadow that enhances the Roughness map’s detail.

The texture’s composition includes fine-grain metal fibers with directional orientation that subtly influence the Normal map adding depth and tactile complexity without overwhelming the surface. Ambient Occlusion is thoughtfully baked to accentuate crevices and panel edges while the Metallic channel confirms the highly conductive nature of the metal substrate. Height and Displacement maps reveal minute surface irregularities and panel seams supporting advanced parallax effects in real-time engines. This material’s seamless design and consistent gamma calibration ensure it tiles flawlessly across large wall sections maintaining visual coherence in both offline renderers and real-time workflows.

Certified this metal sci-fi PBR texture comes in up to 8K resolution making it perfectly suited for use in Blender Unreal Engine and Unity projects requiring high-fidelity visuals. The inclusion of a base color preview simplifies quick look-development enabling artists to integrate the texture swiftly within diverse pipelines. For optimal results it is recommended to adjust the UV scale to balance detail density and avoid repetition artifacts while fine-tuning roughness values can help achieve the desired metallic sheen or worn appearance depending on the scene lighting.

Curated for quality and versatility this material supports a broad range of physically based rendering workflows ensuring compatibility with common PBR pipelines. Users should verify their project’s color space and gamma settings to perfectly match the texture’s calibrated output. While attribution is appreciated it is not required allowing flexible application in visualization game design and architectural projects where a stylized sci-fi metal wall texture enhances the immersive experience and elevates the overall surface realism.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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