Paper And Cardboard Archviz Art Deco Metal — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Paper And Cardboard Archviz Art Deco Metal — Seamless PBR Texture

IDpaper-and-cardboard-archviz-art-deco-metal
Cardboard
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless PBR texture captures the unique interplay between paper cardboard and metallic Art Deco design elements crafted to enhance architectural visualization projects with refined detail and realism. The base substrate combines organic fibers typical of cardboard and paper materials lending subtle grain orientation and natural porosity that evoke tactile warmth and depth. Overlaid with a metallic finish reminiscent of polished and oxidized metal surfaces common in Art Deco aesthetics the texture balances the matte fibrous qualities of paper and cardboard with the lustrous sheen of metal achieved through carefully calibrated pigment layers and oxide films. This complex composition is faithfully represented across all PBR channels providing a versatile material for designer walls wallpaper applications and decorative substance effects.

The BaseColor (Albedo) map showcases muted earth tones blended with metallic highlights reflecting the natural dyes and pigments embedded within the paper fibers and metallic embossing. The Normal map simulates the fine grain texture and slight embossing of the metallic elements enhancing the surface’s tactile feel without harsh contrasts. Roughness values vary subtly to distinguish the soft fibrous matte areas from the smoother brushed metallic surfaces while the Metallic channel highlights the metal components ensuring realistic light interaction. Ambient Occlusion contributes to depth in crevices between the paper layers and metal inlays and the Height map adds dimensionality emphasizing the relief patterns typical of Art Deco wallpaper and wall treatments.

Rendered at up to 8K resolution this texture is optimized for integration into physically based rendering workflows across Blender Unreal Engine and Unity supporting both real-time and offline visualization pipelines. Its seamless nature allows for large-scale tiling without visible repetition making it ideal for expansive architectural surfaces or detailed close-up shots. For best results it is advisable to adjust UV scaling to maintain the fine paper grain and metallic detail proportions and to fine-tune roughness values to achieve the desired balance between subtle glossiness and natural matte finishes. This material is color space and gamma-neutral ensuring straightforward adaptation to your project’s rendering setup.

Designed with precision and curated for quality this versatile Paper and Cardboard Archviz Art Deco Metal texture offers a sophisticated solution for designers seeking authentic and richly detailed wall and wallpaper materials. It seamlessly bridges organic and metallic elements within a physically based rendering context providing a reliable visually compelling substance for use in architectural visualization game engines and digital design workflows. Attribution is appreciated but not required allowing effortless incorporation into a wide range of creative projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.