Ancient Granite Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Ancient Granite Seamless Texture

IDancient-granite-seamless-texture
Granite
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Ancient Granite Seamless Texture captures the enduring beauty of natural granite a coarse-grained igneous rock primarily composed of quartz feldspar and mica minerals. This texture replicates the stone’s characteristic speckled composition featuring tightly interlocked mineral grains with subtle variations in color and tone that evoke weathered ancient surfaces. The surface finish is subtly honed to maintain a balance between polished smoothness and natural roughness reflecting the stone’s inherent crystalline structure and slight porosity. Fine veins and mineral inclusions introduce organic complexity while the texture’s seamless tileability ensures perfect repetition without visible borders ideal for covering large UV islands in 3D models or environments without breaking the visual flow.

In physically based rendering (PBR) workflows this texture excels by providing rich high-resolution 8K maps that integrate smoothly into modern pipelines for Blender Unreal Engine and Unity. The BaseColor (Albedo) channel presents authentic mineral pigments with warm beige gray and subtle reddish hues faithfully conveying granite’s natural color variations. The Normal map enhances the perception of grain orientation and surface irregularities simulating the stone’s uneven crystalline facets and natural fissures. Roughness maps finely tune the surface’s reflective qualities balancing areas of soft matte with faintly polished highlights to replicate the partially weathered finish. Ambient Occlusion adds depth by accentuating crevices and grain boundaries while the Height (Displacement) channel provides subtle relief that enhances realism in close-up renders and parallax effects. Metallic values remain near zero reflecting granite’s non-metallic composition.

This tileable ancient granite seamless texture belongs to a high-quality basic-materials collection designed to maintain clarity and cohesion across expansive UV layouts making it especially suitable for real-time scenes cinematic renders level dressing and material studies. Its generation through robust AI workflows ensures a natural believable look by balancing crisp detail with controlled noise avoiding artificial sharpness or uniformity. For best results consider slightly reducing roughness values in game engines to achieve a softly reflective stone surface or scale the UV maps to preserve the texture’s fine grain detail. Combining this texture with a subtle ambient occlusion pass and a light normal detail enhances surface breakup without overpowering the material’s natural appearance.

The AI-generated ancient granite seamless texture offers a highly detailed and realistic PBR appearance showcasing basic-materials textures with a flawless 3D preview for accurate material visualization.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.