Coarse Granite Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Coarse Granite Seamless Texture

IDcoarse-granite-seamless-texture
Granite
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Coarse Granite Seamless Texture is an AI-generated tileable texture meticulously designed to replicate the intricate composition of natural granite stone. Granite a durable igneous rock primarily composed of quartz feldspar and mica minerals exhibits a coarse grain structure with visible mineral crystals that vary in size and orientation. This texture captures the mineral aggregates’ complex interplay and the subtle variations in porosity and weathering effects which contribute to the material’s rugged slightly rough surface. The base substrate is mineral-rich with natural binders formed through geological processes resulting in a solid structurally consistent pattern. The surface finish represented is a natural unpolished matte highlighting the stone’s raw and authentic appearance with colorants reflecting typical granite hues including soft grays muted whites and occasional darker veins achieved through variations in mineral content and oxide layers.

In the PBR workflow this coarse granite seamless texture provides high-fidelity detail across multiple channels. The BaseColor (Albedo) channel accurately presents the natural coloration and subtle tonal shifts of granite while the Normal map emphasizes the stone’s micro-relief and grain orientation simulating the tactile roughness of the mineral surface. The Roughness map controls the diffuse reflection capturing how light interacts with the uneven matte finish rather than a polished shine. The Metallic channel remains minimal or near zero as granite is a non-metallic material whereas Ambient Occlusion enhances shadowing in crevices and between grain clusters to boost depth perception. The Height (Displacement) map is finely tuned to provide realistic surface undulations perfect for adding physical depth when used in advanced rendering engines.

This seamless coarse granite texture is optimized for high-resolution outputs up to 8K ensuring exceptional clarity and detail even on large-scale surfaces. It integrates seamlessly into major 3D software such as Blender Unreal Engine and Unity requiring minimal setup to accelerate your basic-materials workflows. Ideal for architectural visualization game environment design product mockups and interior staging it allows you to cover vast areas without visible seams while preserving consistent visual detail and structural authenticity. A practical tip for users is to adjust the UV scale carefully to maintain natural grain proportions and to fine-tune roughness settings to harmonize with your scene’s lighting rig ensuring the granite’s texture remains grounded and realistic under different lighting conditions.

The tileable coarse granite seamless texture offers a highly detailed ai texture coarse granite seamless texture with basic-materials textures that ensure a realistic PBR appearance and a smooth 3D preview for various applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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