Decorative Granite Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Decorative Granite Seamless Texture

IDdecorative-granite-seamless-texture
Granite
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Decorative Granite Seamless Texture is a meticulously AI-generated seamless decorative granite seamless texture designed to enhance your basic-materials textures collection with exceptional detail and realism. This tileable decorative granite seamless texture replicates the natural complexity of granite’s mineral composition showcasing an intricate blend of quartz feldspar and mica crystals embedded in a fine-grained matrix. The texture’s surface finish emulates a polished stone appearance capturing subtle variations in reflectivity and diffuse coloration that result from natural weathering and slight porosity. Pigments and oxide layers contribute to its warm earthy tones while the grain orientation is randomly distributed to maintain visual cohesion across large UV islands without repetition or visible seams. This texture is ideal for architectural visualization game environments product mockups and interior staging where authenticity and material depth are critical.

Constructed with modern pipelines in mind this seamless decorative granite seamless texture delivers high resolution up to 8K ensuring crisp detail even on expansive surfaces. Its composition is thoughtfully mapped across PBR channels to maximize realism: the BaseColor/Albedo channel captures the granite’s nuanced coloration and mineral diversity; the Normal map emphasizes the subtle surface undulations and grain structure; Roughness defines the polished yet slightly variegated finish preventing unnatural glossiness; Metallic remains minimal to reflect granite’s non-metallic nature; Ambient Occlusion enhances depth perception in crevices and grain boundaries; and Height/Displacement adds dimensionality to simulate natural stone relief. This comprehensive channel setup guarantees seamless performance in Blender Unity and Unreal Engine with minimal setup required making it a versatile asset for modern workflows.

To achieve the best visual results it is recommended to maintain consistent texel density across all assets using this texture and to keep UV maps uniform to avoid distortion or pattern stretching. Adjusting the roughness values can help tailor the surface reflectivity to specific lighting conditions or artistic direction while fine-tuning height or parallax settings enhances spatial realism in close-up views. The Decorative Granite Seamless Texture is a robust high-quality material that balances crisp detail with controlled noise offering a natural believable look that accelerates material creation in both real-time and offline rendering environments.

The AI-generated decorative granite seamless texture offers a highly detailed 3D preview that highlights its realistic PBR appearance and intricate material composition.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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