Granite Marble Floor Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Granite Marble Floor Seamless Texture

IDgranite-marble-floor-seamless-texture
Granite
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Granite Marble Floor Seamless Texture is a meticulously crafted AI-generated material designed to replicate the natural beauty and complexity of granite and marble stone flooring. This texture simulates a composite substrate where coarse-grained granite minerals and crystalline marble elements interlock bound together by a dense non-porous matrix that ensures durability and a smooth polished surface finish. The subtle variations in mineral grains from quartz and feldspar to calcite veins are captured in high fidelity reflecting how colorants and oxide layers impart soft earth tones and occasional veining typical of authentic stone floors. These details translate convincingly across physically based rendering (PBR) channels: the BaseColor/Albedo map showcases the intricate pigmentation and natural mottling while the Normal and Height maps emphasize the surface’s gentle undulations and microfacet structure giving the floor realistic depth without harsh irregularities. The Roughness channel is finely tuned to represent a polished yet slightly matte finish avoiding overly glossy reflections and the Ambient Occlusion map enhances the perception of crevices and subtle shadowing between mineral boundaries completing the lifelike appearance.

Rendered at an ultra-high resolution of up to 8K this seamless granite marble floor texture delivers exceptional clarity and detail making it ideal for large-scale environments where visible tiling or pixelation can detract from realism. Its tileable design ensures a clean repeatable pattern that scales elegantly across extensive surfaces without any visible seams perfectly suited for architectural visualization environment art concept prototyping and quick look development workflows. Compatible with major 3D applications such as Blender Unreal Engine and Unity the texture integrates smoothly into different rendering pipelines allowing artists to achieve predictable consistent results with minimal setup. The texture’s maps are optimized to avoid common artifacts often found in auto-generated materials providing a stable base for further customization and refinement.

When applying this seamless granite marble floor texture it is recommended to carefully adjust the UV scale to maintain the natural grain size relative to your scene’s spatial context. Tuning the Roughness map intensity based on your lighting setup can significantly enhance realism—lower roughness values will accentuate the polished stone’s reflective qualities while higher values produce a more diffused honed surface appearance. Additionally subtle height or parallax mapping adjustments can help ground the material within the environment by simulating slight surface relief without compromising performance. Incorporating this texture into your material library will accelerate your flooring workflows by providing a versatile high-quality base that elevates both photorealistic renders and stylized scenes with authentic granite and marble floor aesthetics.

The tileable granite marble floor seamless texture offers a highly detailed ai texture granite marble floor seamless texture that enhances flooring textures with a realistic PBR appearance allowing for smooth integration and 3D preview in various design applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.