Granular Granite Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Granular Granite Seamless Texture

IDgranular-granite-seamless-texture
Granite
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Granular Granite Seamless Texture is a meticulously crafted AI-generated texture designed to replicate the intricate composition and natural aesthetics of granite stone surfaces. This texture captures the granular mineral substrate characteristic of granite composed primarily of interlocking quartz feldspar and mica crystals. The simulated binders in this texture reflect the natural cementation that holds these mineral grains together creating a dense durable surface with subtle variations in grain orientation and porosity. The surface finish emulates a slightly polished yet textured stone revealing fine crystalline details and subtle weathering effects that enhance realism. Colorants within the texture range from soft grays and warm earth tones to muted whites and blacks reflecting the oxide layers and mineral impurities that give granite its distinctive speckled appearance.

In physically based rendering (PBR) workflows this granular granite seamless texture excels by offering comprehensive channel data that accurately portrays material properties. The BaseColor/Albedo channel presents a nuanced natural color distribution simulating mineral inclusions and fine pigment variations. The Normal map captures the micro-surface irregularities and grain relief adding depth and tactile authenticity without exaggeration. The Roughness channel balances smooth polished areas with naturally rougher weathered patches allowing realistic light scattering and reflections. Metallic values remain minimal to emulate the non-metallic nature of granite while Ambient Occlusion enhances shadowing in crevices and grain boundaries. Height and Displacement maps provide subtle elevation changes to emphasize surface granularity and contribute to convincing parallax effects in 3D scenes.

Designed for high performance and visual fidelity this seamless granular granite texture supports resolutions up to 8K ensuring sharp detail and clarity even on expansive surfaces. It is fully tileable and optimized for seamless repetition making it ideal for use in Blender Unreal Engine and Unity projects. This texture is perfectly suited for real-time rendering cinematic sequences architectural visualization and level dressing helping artists accelerate their basic-materials workflows without compromising quality. For optimal results we recommend adjusting the UV scale to preserve the natural grain size and fine-tuning roughness values to match your scene’s lighting conditions enhancing the material’s grounded believable appearance in any environment.

The tileable granular granite seamless texture offers a highly detailed basic-materials texture with an ai texture granular granite seamless texture design providing an accurate PBR appearance visible in the 3D preview for realistic rendering.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.