Marble Granite Floor Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Marble Granite Floor Seamless Texture

IDmarble-granite-floor-seamless-texture
Granite
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Marble Granite Floor Seamless Texture is an AI-generated material designed to replicate the sophisticated composition and appearance of natural stone flooring with precision and realism. This texture simulates a composite substrate primarily composed of dense mineral aggregates—granite crystals embedded within a polished marble matrix—resulting in a durable and visually striking flooring surface. The natural interlocking grains and mineral inclusions are reflected through subtle variations in color and translucency while fine veins and micro-fractures suggest low porosity and minimal weathering characteristic of high-quality polished stone. The surface finish is smooth and glossy capturing the reflective qualities typical of honed marble and granite floors with intricate colorants such as iron oxide layers and mineral pigments contributing to the rich earthy tones and subtle color gradations across the pattern.

In physically based rendering (PBR) workflows this marble granite floor seamless texture provides comprehensive channel data to achieve realistic lighting and material interaction. The BaseColor (Albedo) channel displays the natural stone’s multihued pattern with balanced saturation and contrast. The Normal map enhances the three-dimensional feel by simulating the fine grain orientation and subtle surface undulations typical of polished stone. Roughness values are carefully calibrated to represent the smooth yet slightly varied reflectivity of a sealed stone surface avoiding overly flat or glossy results. The Metallic channel remains minimal as stone is inherently non-metallic while Ambient Occlusion emphasizes the depth and crevices between mineral grains for enhanced realism. Height or Displacement maps provide gentle surface relief ideal for creating convincing parallax effects where light and shadow respond dynamically to surface irregularities.

With a high resolution up to 8K this tileable marble granite floor seamless texture is perfect for scaling across large surfaces without visible seams or pixelation ensuring a clean and elegant appearance in any project. It is fully compatible with major 3D design platforms such as Blender Unreal Engine and Unity making it ideal for architectural visualization game environments product mockups and interior staging. To achieve optimal results it is recommended to match texel density across all flooring assets and maintain uniform UV mapping to prevent distortion or pattern stretching. Additionally adjusting roughness values slightly can help tailor the material’s reflectivity for different lighting conditions enhancing realism in both indoor and outdoor scenes.

The AI-generated seamless marble granite floor seamless texture offers a highly detailed realistic PBR appearance with consistent flooring textures and an interactive 3D preview to evaluate the marble granite floor seamless texture quality.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.