Matte Granite Floor Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Matte Granite Floor Seamless Texture

IDmatte-granite-floor-seamless-texture
Granite
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Matte Granite Floor Seamless Texture offers a meticulously crafted digital representation of natural granite stone designed to simulate the complex mineral composition and matte surface finish characteristic of high-quality flooring materials. This texture captures the intricate interplay of quartz feldspar and mica grains embedded within a fine-grained matrix reflecting granite’s typical crystalline structure. Its subtle porosity and weathering effects are rendered through carefully balanced roughness and normal maps replicating the slightly diffused light reflection of a matte finish rather than the sharp gloss of polished stone. The base substrate’s natural mineral variations appear vividly in the BaseColor/Albedo channel enriched with muted earth tones and soft speckles that evoke authentic granite flooring without overwhelming visual noise. This balanced coloration supports architectural visualization and environment art by providing realism without distraction.

In this seamless matte granite floor seamless texture the material’s composition is further expressed through the PBR workflow: the Normal map encodes the fine surface relief and grain orientation to enhance depth perception while the Roughness channel controls the diffuse low-gloss surface typical of matte granite avoiding unnatural shine. The Metallic map remains minimal or black reflecting granite’s non-metallic nature whereas the Ambient Occlusion subtly enhances crevices and grain intersections adding depth and cohesion across large UV islands. Height or displacement maps simulate the slight unevenness and natural imperfections of stone supporting parallax effects in real-time engines. This texture is optimized for high resolution up to 8K ensuring exceptional clarity even on expansive surfaces making it ideal for modern pipelines and large-scale architectural projects.

Designed for seamless tiling this tileable matte granite floor seamless texture integrates effortlessly into major 3D software such as Blender Unreal Engine and Unity with minimal setup. Its stability and clarity eliminate the repetitive artifacts often found in auto-generated textures ensuring consistent quality across all applications. For best results adjust the roughness intensity to match your scene’s lighting rig and consider scaling UV coordinates to maintain natural grain proportions on larger floor areas. The combination of technical precision and aesthetic fidelity makes this ai texture matte granite floor seamless texture an invaluable asset for quick look-dev concept prototyping and realistic environment art focused on durable natural stone flooring.

The matte granite floor seamless texture offers realistic flooring textures with a detailed PBR composition allowing for an accurate 3D preview of its surface properties and material depth.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.