Modern Granite Floor Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Modern Granite Floor Seamless Texture

IDmodern-granite-floor-seamless-texture
Granite
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Modern Granite Floor Seamless Texture is a meticulously designed tileable AI texture crafted to replicate the natural elegance and durability of granite flooring. Granite a coarse-grained igneous rock primarily composed of quartz feldspar and mica serves as the base mineral substrate. This texture captures the intricate crystalline structure and subtle mineral inclusions that define granite’s unique surface. The composition reflects the natural interlocking grains and slight variations in color caused by mineral impurities while binders and adhesives in actual flooring materials are visually suggested through the subtle cohesion of the stone particles. The surface finish emulates a finely polished sheen balancing reflectivity with a moderate roughness that highlights natural weathering and micro-porosity typical of granite floors giving it an authentic tactile feel.

In the PBR workflow this modern granite floor seamless texture translates into detailed BaseColor maps that reveal the natural stone’s warm tones and subtle pigment variations. The Normal map intricately conveys the grain orientation and surface micro-structure enhancing the perception of depth and complexity without disrupting the seamless tiling. The Roughness channel accurately represents the semi-polished granite finish controlling light diffusion to create realistic reflections. Minimal metallic values align with granite’s non-metallic nature while Ambient Occlusion adds depth to crevices and grain intersections emphasizing texture realism. Height or Displacement maps simulate the natural unevenness and slight elevation changes of the stone surface perfect for adding tactile detail in high-fidelity renders.

Designed for versatility in 3D workflows this texture offers up to 8K resolution ensuring exceptional clarity and detail even on large surface areas. It seamlessly integrates with major platforms like Blender Unreal Engine and Unity requiring minimal setup and delivering consistent production-ready results. For optimal realism it is recommended to maintain uniform UV scaling across assets to prevent distortion and to fine-tune roughness values to adapt the surface reflectivity under different lighting conditions. This tileable modern granite floor seamless texture is ideal for architectural visualization environment art look development and concept prototyping providing a reliable and visually convincing material base for any project.

The AI-generated modern granite floor seamless texture offers a highly detailed and realistic PBR appearance showcasing seamless modern granite floor seamless texture qualities ideal for accurate 3D preview and diverse flooring textures applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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