Rough Granite Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Rough Granite Seamless Texture

IDrough-granite-seamless-texture
Granite
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Rough Granite Seamless Texture offers a highly detailed AI-generated representation of natural granite stone designed specifically to enhance your basic-materials workflows with realistic surface characteristics. Granite a coarse-grained igneous rock primarily composed of quartz feldspar and mica is known for its durability and visually complex grain structure. This texture captures the intricate mineral aggregates and subtle variations in grain orientation simulating the rough unpolished surface typical of weathered granite. Its composition suggests a solid low-porosity substrate with natural microfractures and mineral inclusions combined with slight surface irregularities that create a tactile rugged feel. The color palette reflects natural oxide layers and mineral pigments ranging from muted grays to soft earthy tones perfectly balanced to emulate the stone’s authentic appearance without artificial exaggeration.

In physically based rendering (PBR) workflows this texture excels by providing comprehensive channel outputs that faithfully convey the material’s physical properties. The BaseColor (Albedo) map presents the granite’s subtle color variations and mineral speckles while the Normal map enhances surface detail highlighting the uneven grain and natural roughness. The Roughness channel controls the balance between matte and slightly reflective areas accurately representing the stone’s coarse finish and the Metallic map remains neutral to emphasize the non-metallic nature of granite. Ambient Occlusion adds depth by simulating soft shadows in crevices and grain boundaries and the Height/Displacement map enables realistic surface relief for enhanced parallax effects or tessellation. All maps are rendered in high resolution up to 8K ensuring crisp detail at any scale without visible seams making this tileable rough granite seamless texture ideal for large surfaces in architectural visualizations or game environments.

Ready to use out of the box with popular 3D platforms like Blender Unreal Engine and Unity this texture supports fast iteration cycles and seamless integration into your projects. The asset is carefully tuned to avoid repetitive artifacts common in auto-generated textures providing stable clean patterns that scale elegantly across extensive scenes. For best results adjust the roughness and normal map intensity to match your specific lighting setup ensuring the material stays grounded and realistic under different environmental conditions. Additionally experimenting with UV scaling can help you maintain the natural grain size and prevent distortion especially when applying the texture to irregular or complex geometry.

Whether you’re creating cinematic renders real-time scenes level dressing or conducting material studies this rough granite seamless texture delivers a natural versatile foundation that accelerates your creative workflow. Its combination of mineralogical accuracy and technical optimization makes it a valuable asset for any project requiring authentic stone surfaces with consistent performance and visual fidelity.

The ai texture rough granite seamless texture provides a detailed rough granite seamless texture that enhances basic-materials textures with a realistic PBR appearance visible in the 3D preview.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.