Solid Granite Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Solid Granite Seamless Texture

IDsolid-granite-seamless-texture
Granite
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Solid Granite Seamless Texture is a meticulously crafted AI-generated texture designed to replicate the natural composition and appearance of solid granite stone within the sand-soil texture category. This high-resolution material captures the intricate mineral matrix typical of granite combining quartz feldspar and mica crystals as the base substrate. The texture’s surface reflects a finely balanced grain orientation and natural porosity featuring subtle weathering effects that introduce realistic micro-roughness and slight tonal variations. The finish is predominantly polished with hints of a matte unpolished grain delivering an authentic stone aesthetic suitable for architectural visualization game environments and product mockups where natural stone realism is essential. Colorants in this texture arise from mineral pigments and oxide layers contributing to the rich warm beige and light brown hues characteristic of sand-soil influenced granite enhancing visual depth and material authenticity.

From a PBR perspective this tileable solid granite seamless texture excels in channel fidelity and realism. The BaseColor (Albedo) channel exhibits natural stone coloration with subtle speckling and color shifts avoiding flatness or repetitive patterns. The Normal map accurately represents the granite’s rough crystalline surface and its micro-relief essential for simulating light interaction and enhancing perceived detail at close range. Roughness values are finely tuned to reflect the polished yet slightly irregular stone finish balancing glossy and matte areas for a lifelike surface response under varied lighting. The texture’s Metallic channel is minimal or null as granite is a non-metallic material while Ambient Occlusion adds depth by simulating shadowing in grain crevices and mineral boundaries. The Height or Displacement map captures the natural undulations and fissures of granite allowing for realistic parallax effects and enhanced surface profiling in 3D engines.

Optimized for modern pipelines this seamless solid granite texture maintains clarity and cohesion even on large UV islands supporting workflows in Blender Unreal Engine and Unity with minimal setup required. Its 8K resolution ensures exceptional detail and sharpness suitable for close-up renders and high-quality interior staging scenes. To achieve the best results it is recommended to maintain consistent texel density across all assets and carefully adjust UV scale to prevent stretching or distortion of the granite’s natural grain. Additionally fine-tuning roughness parameters can help tailor the stone’s reflectivity for different lighting conditions enhancing realism in both daylight and artificial illumination scenarios.

Incorporating the tileable solid granite seamless texture into your material library provides a versatile stable asset free from repetitive artifacts that often affect auto-generated textures. Its balanced mineral composition and surface detail make it an ideal choice for projects requiring authentic sand-soil influenced granite finishes from photorealistic archviz to immersive game environments and detailed product mockups. By leveraging this texture’s high resolution and comprehensive PBR channels artists and developers can accelerate iteration and elevate the visual quality of their 3D scenes with ease.

The AI-generated solid granite seamless texture offers a highly detailed 3D preview that captures the natural variations of sand-soil textures ensuring a realistic and seamless solid granite seamless texture suitable for advanced PBR material applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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