Autumn Forest Dirt — Leaves Autumn Forest Forest Dirt Nature — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Autumn Forest Dirt — Leaves Autumn Forest Forest Dirt Nature — PBR seamless 3D texture

IDforest-floor-sand-leaves-autumn-forest-dirt-nature
Mud
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Autumn Forest Dirt texture is a meticulously crafted seamless 3D texture designed to replicate the complex composition of a natural forest floor during the autumn season. This material combines organic elements such as dry leaves twigs and debris with earth substrates like dirt sand and mud creating a richly detailed surface that reflects the variability found in outdoor terrain. The base substrate is primarily a porous mineral-rich soil interspersed with organic matter exhibiting subtle weathering and natural wear consistent with forest pathways. The color palette features warm yellows and browns characteristic of autumn foliage enhanced with natural pigments and oxide layers that add depth and realism. The surface finish balances a slightly rough uneven texture with soft patches of decomposed leaves and dry ground capturing the tactile qualities of a forest floor in transition between seasons.

This physically based rendering (PBR) material includes comprehensive maps to accurately convey its complex physical properties across digital content creation tools and game engines. The Albedo (BaseColor) map presents the natural coloration and subtle pigment variations of soil and dead leaves while the Normal map simulates the fine organic grain orientation and micro-roughness of twigs and debris. The Roughness channel controls the interplay between polished and matte surfaces reflecting dry patches of dirt and the slightly damp feel of mud without introducing metallic reflections as the Metallic map is set to zero to maintain organic authenticity. Ambient Occlusion enhances shadowing in crevices and uneven terrain providing depth to pathways and natural indentations while the Height map supports fine displacement for realistic terrain elevation and parallax effects. This texture is offered in high-resolution 4K with an optional 8K version to accommodate high-end rendering pipelines and ensure crisp detail even in close-up views.

Optimized for seamless tiling and compatibility with Blender Unreal Engine and Unity this texture suits a broad range of outdoor and natural environment scenes particularly those requiring authentic autumn forest floor representation. The material’s calibrated metal/rough workflow supports consistent shading and lighting in both real-time and offline renderers allowing artists to achieve balanced detail and performance without manual tweaking. For practical application adjusting the UV scale to emphasize the leaf and twig details while fine-tuning the roughness map can enhance the visual realism of wet versus dry areas especially in forest pathways and terrain variations. This makes the Autumn Forest Dirt texture an ideal choice for game developers visual effects artists and 3D environment designers seeking a reliable physically based and tileable texture that captures the essence of nature during fall.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.