Archviz Brick Building Facade Substance Designer Wall — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Archviz Brick Building Facade Substance Designer Wall — Seamless PBR Texture

IDarchviz-brick-building-facade-substance-designer-wall
Wall
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Archviz Brick Building Facade Substance Designer Wall texture is meticulously crafted to represent a traditional brick wall surface composed primarily of fired clay minerals bound by a lime-based mortar. The bricks exhibit a subtle grain orientation reflecting the ceramic firing process with slight porosity that adds realism through weathering effects and natural surface imperfections. The mortar joints contain fine aggregates contributing to the overall roughness and nuanced texture variation. Colorants include iron oxide pigments that give the bricks their characteristic warm red and brown hues while the mortar remains a muted gray resulting in a balanced authentic facade appearance. The surface finish is matte with a slightly textured feel mimicking aged weather-exposed masonry rather than polished or glazed brickwork.

All physical and visual properties are accurately conveyed across the PBR channels for seamless integration in physically based rendering workflows. The BaseColor (Albedo) channel captures the true color response of the brick and mortar layers without baked-in shadows or highlights. The Normal map encodes the fine surface relief of the brick edges mortar joints and subtle grain structure. Roughness values vary realistically with the bricks showing a moderate roughness to reflect their weathered finish and the mortar having a slightly higher roughness for diffuse light scattering. No metallic components are present so the Metallic map is black throughout. Ambient Occlusion enhances crevices between bricks adding depth and dimensionality. The Height/Displacement map provides accurate depth for parallax effects emphasizing the relief of mortar joints and brick surfaces in real-time and offline renderers alike.

Rendered at up to 8K resolution this seamless PBR material is optimized for high-quality architectural visualization gaming engines such as Unreal Engine and Unity and creative workflows in Blender. Its seamless nature ensures consistent color and texture response over large-scale tiling making it ideal for expansive building facades with multiple windows or wall sections. When applying this texture it is recommended to carefully adjust the UV scale to maintain realistic brick dimensions and to fine-tune the roughness to match specific lighting conditions or desired weathering effects. Additionally using the Height map with parallax occlusion mapping can greatly enhance the perception of depth on facade walls especially around window recesses and mortar lines.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.