Blocks Cement Concrete Feature Geometric Pattern Wall — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Blocks Cement Concrete Feature Geometric Pattern Wall — Seamless PBR Texture

IDblocks-cement-concrete-feature-geometric-pattern-wall
Wall
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless PBR texture features a meticulously crafted geometric pattern formed by cement blocks creating a visually striking concrete wall surface. The base material simulates a mineral-rich cement substrate composed of finely graded aggregates that produce the characteristic coarse grain and slight porosity found in authentic concrete. The binder primarily hydrated cement paste forms a sturdy and dense matrix that firmly holds the structure together. Embedded pigments and oxide layers within the cement blend impart a consistent natural gray tone which is accurately represented in the BaseColor or Albedo channel to ensure true-to-life color fidelity under diverse lighting conditions. Subtle weathering effects introduce delicate surface imperfections enhancing the realism of the block pattern without sacrificing the sharpness and clarity of the geometric design. The overall finish is matte with a softly rough texture reflecting the untreated concrete’s naturally muted non-glossy appearance.

In this detailed texture set the Normal map captures the intricate relief of the geometric blocks and the crisp edges that define each segment of the wall adding depth and tactile realism to digital renderings. The Roughness map replicates the slightly coarse and non-reflective surface typical of cement and concrete materials enabling nuanced light diffusion and realistic shadowing. Consistent with cementitious materials the Metallic channel is set to zero reinforcing the natural non-metallic qualities of the surface. Ambient Occlusion enhances dimensionality by adding subtle shading within the crevices between blocks while Height and Displacement maps define elevation variations across the wall supporting realistic parallax effects and large-scale tiling for close-up visualization. Available in resolutions up to 8K this texture delivers exceptional detail suitable for high-end visualization projects and real-time applications in platforms such as Blender Unreal Engine and Unity.

Designed for seamless tiling this texture integrates smoothly into physically based rendering workflows ensuring consistent visual performance across various architectural visualization and game environment projects. To achieve optimal results careful management of UV scaling is recommended to maintain the geometric pattern’s proportional integrity and prevent distortion. Additionally slightly increasing the Roughness values can simulate outdoor exposure or weathering effects on concrete walls enhancing realism by mimicking moisture absorption and surface wear while preserving the texture’s crisp detail. This comprehensive attention to material composition and surface characteristics makes the Blocks Cement Concrete Feature Geometric Pattern Wall texture an excellent choice for projects requiring authentic high-quality concrete wall surfaces with a distinct geometric aesthetic and realistic detail.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.