Brick Wall Bricks — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Brick Wall Bricks — Seamless PBR Texture

IDbrick-wall-bricks
Wall
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This high-quality Brick Wall Bricks texture is designed as a seamless physically based rendering (PBR) material ideal for a wide range of digital projects including architectural visualization game engines and real-time or offline renderers. The base substrate consists primarily of fired clay bricks characterized by their dense ceramic composition and subtle mineral grains that contribute to the material’s natural porosity and weathered appearance. The bricks are bonded with a mortar binder composed of cementitious aggregates that provide structural integrity and a slightly rough surface finish. This combination results in a tactile surface that balances roughness and slight irregularity accurately captured in the texture’s detailed maps for realistic rendering workflows.

The color and surface properties are carefully represented across multiple PBR channels to ensure consistency and realism. The BaseColor (Albedo) map showcases the warm earthy tones of the brick pigments enriched by natural iron oxide layers that give the bricks their characteristic reddish-brown hues and subtle color variations. The Normal map highlights the fine grain orientation and mortar joints enhancing the perception of depth and unevenness typical of brick walls. Roughness maps describe the semi-rough matte finish of the bricks and the smoother slightly worn mortar while the Metallic channel remains neutral reflecting the non-metallic nature of the material. Ambient Occlusion adds soft shadowing in crevices emphasizing the weathered texture and the Height/Displacement map offers precise surface relief perfect for parallax or tessellation effects.

Rendered at up to 8K resolution this texture provides exceptional detail and flexibility making it suitable for use in Blender Unreal Engine Unity and other common PBR pipelines. Its seamless tiling capability allows for large-scale application without visible repetition preserving the integrity of complex architectural surfaces. When integrating this brick wall texture into your project consider adjusting the UV scale to ensure the brick size matches the intended real-world dimensions and fine-tune the roughness settings to enhance the balance between matte and slightly reflective surfaces particularly in lighting conditions typical to your scene. This approach will maximize realism and maintain consistent color response across varying environments.

Carefully curated for quality and optimized for physically based rendering workflows this brick wall texture supports efficient look development with an included base color preview layer. While attribution is appreciated it is not required providing freedom to use this resource across diverse visualization rendering and game engine applications. The texture’s natural composition and detailed mapping ensure it meets the demands of professional pipelines while delivering a visually compelling and authentic brick wall surface.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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