Stylized Archviz Brick Bricks Substance Designer Wall — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Stylized Archviz Brick Bricks Substance Designer Wall — Seamless PBR Texture

IDstylized-archviz-brick-bricks-substance-designer-wall
Wall
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This stylized archviz brick wall texture is expertly crafted using Substance Designer to deliver a seamless physically based rendering (PBR) material that excels in visualization game engines and real-time or offline rendering workflows. The brick surface mimics a refined mineral-based substrate typical of fired clay bricks combined with subtle pigments and oxide layers that give the bricks their warm consistent coloration. The mortar binder between bricks appears as a slightly porous composite replicating cementitious material with fine aggregates to enhance realism. Weathering effects are minimal but present suggesting a well-maintained wall with subtle surface variations while the finish is matte with a gently rough texture that avoids excessive glossiness perfect for architectural visualization projects seeking stylized yet believable brickwork.

The PBR texture set includes all essential maps for physically based workflows such as BaseColor/Albedo to represent brick pigments and mortar hues accurately Normal maps capturing brick edges and surface irregularities and Roughness maps defining the tactile feel of the wall’s surface finish. The Metallic channel is intentionally flat as the material is non-metallic while Ambient Occlusion enhances shadow depth around brick joints and crevices. Height and Displacement maps provide subtle geometric detail simulating the relief of individual bricks and mortar lines ideal for parallax effects or tessellation in high-end renderers. At an impressive 8K resolution this texture ensures crisp detail even on large-scale wall surfaces without visible tiling artifacts.

Designed with compatibility in mind this stylized brick wall texture integrates seamlessly into popular platforms such as Blender Unreal Engine and Unity. To optimize your project verify the color space and gamma settings to match your rendering pipeline and ensure consistent color response across different lighting environments. When applying this texture consider adjusting the UV scale to prevent repetitive patterns on expansive walls and fine-tune roughness values to adapt surface reflectivity to your scene’s lighting conditions. The provided base layer preview facilitates quick look-dev helping you assess the overall material appearance before committing to full rendering workflows.

Overall this stylized archviz brick bricks substance designer wall texture offers a high-quality versatile solution for any digital artist or architect seeking a reliable visually appealing brick surface. Its carefully curated material properties and comprehensive PBR maps make it suitable for diverse applications ranging from detailed architectural visualization to immersive game environments all while maintaining consistent performance and visual fidelity.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.