Stylized Brick Moss Wall — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Stylized Brick Moss Wall — Seamless PBR Texture

IDstylized-brick-moss-wall
Wall
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This stylized brick moss wall texture is expertly crafted to represent a weathered masonry surface where organic moss growth intertwines with aged brickwork. The base substrate mimics traditional fired clay bricks characterized by a slightly porous mineral-rich ceramic composition that captures natural imperfections and subtle grain orientation. The bricks appear bonded with a mortar-like binder lending structural cohesion while allowing for realistic micro-roughness and surface irregularities. The moss layer introduces a soft fibrous organic overlay that contrasts the rigid brick adding vibrant green pigments and natural dyes that simulate biological growth and moisture retention. This interplay creates a visually rich surface finish that combines the roughness of aged brick with the softness and variability of moss coverage making it ideal for stylized architectural visualizations and immersive game environments.

Within the physically based rendering (PBR) workflow this texture set is designed for seamless large-scale tiling and includes all essential maps such as BaseColor/Albedo Normal Roughness Metallic Ambient Occlusion and Height/Displacement. The BaseColor captures the nuanced color response of both brick and moss from warm earthy reds and browns to lush green hues. The Normal map enhances the perception of depth by emphasizing the mortar joints brick edges and moss fibers while the Roughness map defines surface reflectivity balancing the matte brick with the slightly softer more diffused moss patches. The Metallic channel remains minimal consistent with non-metallic masonry materials. Ambient Occlusion adds subtle shadows in crevices for depth and the Height map supports displacement or parallax effects enhancing realism in real-time engines and offline renderers alike.

Rendered at an impressive 8K resolution this seamless PBR texture is fully compatible with popular platforms such as Blender Unreal Engine and Unity ensuring crisp detail even at close inspection or extensive tiling. For optimal results it is recommended to adjust UV scaling thoughtfully to maintain realistic brick dimensions and avoid pattern repetition. Additionally fine-tuning the Roughness parameter can help balance surface reflectivity depending on environmental lighting conditions—reducing roughness slightly can simulate damp moss while increasing it emphasizes dry weathered brick surfaces. This material is curated for quality and versatility making it a valuable asset for architectural visualization game design and any project requiring a stylized brick moss wall with naturalistic detail and seamless integration within physically based rendering workflows.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.