Seamless Wallpaper 12 by Share Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Wallpaper 12 by Share Textures – PBR 3D Texture (8K ready)

IDwallpaper-12-by-share-textures-pbr-seamless-8k
Wallpaper
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Wallpaper 12 by Share Textures is a meticulously crafted PBR 3D texture designed to replicate a decorative wallpaper surface with organic and mineral-based characteristics. The base substrate evokes a polymer-infused textile or coated paper material subtly reinforced with fine fibrous elements that contribute to its structural integrity and slight tactile variation. The surface finish is smooth yet softly embossed with a semi-matte appearance achieved through carefully balanced roughness and micro-variation. Natural colorants and pigment layers provide a rich green floral pattern which is captured in the Base Color (Albedo) map with high fidelity showcasing subtle shading and color gradation that enhance realism without metallic reflections as the Metallic channel remains minimal or inactive. The Normal map encodes delicate embossing and fiber orientation emphasizing the texture’s depth and surface irregularities while the Roughness map controls the even diffusion of light creating a consistent softly diffused reflection ideal for modern rendering workflows.

The texture’s Ambient Occlusion channel adds realistic shadowing in creases and folds enhancing depth perception while the Height/Displacement map supports parallax effects for added dimensionality on large surfaces. This seamless tileable texture is optimized for consistent shading across multiple engines behaving predictably under physically based rendering standards. With resolutions reaching up to 8K it ensures exceptional detail and clarity suitable for high-end visualizations. The pack is fully compatible with Blender’s Principled BSDF shader Unreal Engine (feeding Base Color Roughness Normal and AO) and Unity’s URP/HDRP Lit shader facilitating seamless integration into diverse projects.

For optimal results maintain consistent texel density when applying this wallpaper texture on large models or architectural surfaces to preserve detail across UV maps. Experimenting with triplanar or layered tiling techniques can effectively minimize visible repetition especially on expansive walls. Additionally combining the Normal map with parallax or height-based displacement further enhances the tactile realism of the wallpaper surface while importing color maps as sRGB and data maps as Non-Color ensures accurate color representation and correct shading behavior across rendering engines.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.