Seamless Wallpaper 18 by Share Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Wallpaper 18 by Share Textures – PBR 3D Texture (8K ready)

IDwallpaper-18-by-share-textures-pbr-seamless-8k
Wallpaper
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Wallpaper 18 by Share Textures is a high-quality PBR 3D texture crafted to replicate a refined wallpaper material composed primarily of a polymer-based substrate combined with mineral fillers that provide subtle surface irregularities and a durable finish. The texture mimics a smooth yet slightly fibrous surface characteristic of wallpaper treated with modern adhesives and binders that ensure strong adhesion and longevity. Its base color channel (Albedo) captures the nuanced blue pigment distribution achieved through finely dispersed dyes and oxide layers that yield consistent coloration without harsh contrasts. The Normal map conveys delicate grain orientation and gentle embossing enhancing the tactile quality by simulating the slight raised patterns and subtle surface undulations typical in premium wallpapers. Roughness is calibrated to reflect a semi-matte finish balancing a soft sheen with minimal glossiness characteristic of coated paper products that resist heavy wear but retain a natural look. Ambient Occlusion contributes depth by emphasizing crevices and folds while the Height/Displacement channel offers a refined sense of relief allowing realistic parallax effects and enhancing the perception of layered texture under dynamic lighting.

This texture pack is optimized for seamless tiling across large surfaces making it ideal for architectural visualization interior design renders and game environments. Its 8K resolution ensures exceptional detail and crispness suitable for close-up views and high-end production workflows. Compatible with major rendering engines like Blender Unreal Engine and Unity it integrates smoothly using the Principled BSDF shader in Blender and connects directly to the Base Color Roughness Normal and Ambient Occlusion inputs in Unreal Engine and Unity’s URP/HDRP Lit shaders. The texture’s physically based shading behavior guarantees consistent realistic results across different engines and lighting conditions preserving material fidelity and enhancing visual realism in diverse projects. As the texture is licensed under it allows unrestricted use modification and redistribution for personal and commercial work.

For optimal results maintain consistent texel density when applying this wallpaper texture to ensure uniform detail across varying surface scales. Utilizing triplanar or layered tiling techniques can effectively minimize visible repetition especially on expansive walls. Combining the normal map with height or parallax displacement can further enrich surface depth and realism without compromising performance. When importing maps it is recommended to assign the base color to sRGB color space while all other data maps—such as Roughness Normal AO and Height—should be imported as Non-Color data to preserve accurate shading and lighting responses. This approach enhances the wallpaper’s visual authenticity delivering a polished finish suitable for modern rendering workflows.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.