Seamless Wallpaper 20 by Share Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Wallpaper 20 by Share Textures – PBR 3D Texture (8K ready)

IDwallpaper-20-by-share-textures-pbr-seamless-8k
Wallpaper
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Wallpaper 20 by Share Textures is a meticulously crafted PBR 3D texture designed to emulate a sophisticated decorative wallpaper material blending subtle organic and polymer-based components to achieve a refined surface finish. The base substrate evokes a lightly textured polymer or coated fabric with fine fibrous aggregates that create a delicate grain orientation visible in the normal map. The surface finish appears softly matte with a gentle brushed effect enhanced by carefully calibrated roughness and ambient occlusion channels that simulate natural light scattering and shadowing on a slightly porous material. Pigmentation is dominated by rich dark blue hues with base color and albedo maps capturing nuanced dye saturation and oxide layers lending the wallpaper its deep consistent tone without overpowering gloss or metallic highlights.

This texture pack is optimized for modern physically based rendering workflows with all channels—BaseColor/Albedo Normal Roughness Ambient Occlusion and Height/Displacement—accurately representing the interplay of material properties and light interaction. The normal map reveals subtle fiber orientation and surface undulations while roughness values are tuned for a balanced sheen that avoids artificial shininess. The height and displacement maps provide gentle relief suitable for layered or parallax effects enhancing realism in close-up renders. Metallic content is intentionally minimal to maintain the non-metallic character of wallpaper materials ensuring predictable shading behavior across diverse engines.

Resolution scales up to 8K enabling crisp detail on expansive surfaces without visible tiling or pixelation. The seamless design tiles cleanly and consistently making it ideal for large wall areas in architectural visualization or interior design projects. This PBR texture is fully compatible with Blender’s Principled BSDF shader Unreal Engine—where maps feed into Base Color Roughness Normal and Ambient Occlusion slots—and Unity’s URP and HDRP pipelines through the Lit shader. To maximize visual fidelity it is recommended to maintain consistent texel density across UV maps and to experiment with triplanar or layered tiling techniques to mitigate repetition especially on large or complex geometries.

When importing ensure the base color map is interpreted as sRGB for accurate color reproduction while roughness normal AO and height maps are set to non-color data to preserve their precision. Adjusting roughness values slightly can help tailor surface reflectivity to specific lighting scenarios and combining normal with height or parallax maps adds dimensionality without heavy geometry costs. This public domain texture offers flexibility for both personal and commercial projects providing a versatile high-quality wallpaper material ready to enhance any modern rendering engine pipeline with consistent realistic shading and detail.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.