Seamless Wallpaper 22 by Share Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Wallpaper 22 by Share Textures – PBR 3D Texture (8K ready)

IDwallpaper-22-by-share-textures-pbr-seamless-8k
Wallpaper
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Wallpaper 22 by Share Textures presents a meticulously crafted PBR 3D texture designed to replicate the intricate characteristics of a high-quality wallpaper material. This texture simulates a durable polymer-based substrate combined with fine mineral fillers that provide a subtle grain and tactile depth. The wallpaper’s surface features a gently brushed finish enhancing light diffusion while maintaining soft reflections achieved through a balanced roughness layer. The base color channel captures natural pigments and oxide layers that replicate the nuanced hues and slight tonal variations found in real wallpaper ensuring a lifelike albedo map. Fine textural details such as delicate fibers and layered adhesives are represented in the normal map adding dimensionality and realism to the surface geometry without visible seams or distortions.

The roughness channel is calibrated to emphasize the semi-matte finish typical of modern wallpaper allowing light to scatter softly while the ambient occlusion map enhances subtle shadows in crevices and overlaps contributing to the overall depth and authenticity. Height and displacement maps detail the gentle undulations of the material’s weave and layered composition supporting parallax effects and enhancing realism in close-up renders. This seamless texture pack is optimized for large surfaces ensuring the material tiles cleanly and predictably across extensive areas without visible repetition or artifacts. It is fully compatible and 8K ready for popular rendering engines such as Blender’s Principled BSDF shader Unreal Engine (feeding Base Color Roughness Normal and AO) and Unity’s URP/HDRP Lit shader providing consistent shading and performance across workflows.

To maximize visual fidelity maintain consistent texel density when applying this wallpaper texture to your models and consider using triplanar or layered tiling techniques to minimize pattern repetition especially on large or complex surfaces. Combining the normal map with height or parallax displacement can further enhance surface detail and realism particularly in close-up shots. When importing textures use sRGB color space for the base color while setting roughness normal AO and displacement maps to non-color data to preserve accurate shading and material response across different engines and rendering pipelines.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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