Seamless Wallpaper 23 by Share Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Wallpaper 23 by Share Textures – PBR 3D Texture (8K ready)

IDwallpaper-23-by-share-textures-pbr-seamless-8k
Wallpaper
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Wallpaper 23 by Share Textures is a meticulously crafted PBR 3D texture designed to replicate the intricate composition and material properties of a decorative wallpaper substrate. The base material emulates a polymer-backed textile or coated paper surface with subtle fibrous aggregates that introduce realistic grain orientation and fine porosity. The texture's surface finish is smooth yet slightly brushed capturing the interplay of light with a softly worn matte coating layered with muted pigments and oxide-based colorants. This complex layering is accurately reflected across the PBR channels: the Base Color (Albedo) map reveals the nuanced hues and pigment dispersion while the Normal map enhances the perception of fiber orientation and surface irregularities. The Roughness channel controls the subtle variations in surface sheen that result from the finish and weathering contributing to a believable tactile quality while the Ambient Occlusion map adds depth to crevices and overlaps in the wallpaper pattern. Height and Displacement maps provide additional dimensionality simulating the slight embossing and texture relief typical of premium wallpaper materials without compromising seamless tiling.

Optimized for modern physically based rendering workflows this texture pack supports resolutions up to 8K ensuring exceptional detail and clarity even on large surfaces. It is fully compatible with leading engines such as Blender Unreal Engine and Unity facilitating smooth integration into diverse projects. When using Blender’s Principled BSDF shader the maps combine to deliver consistent predictable shading that reacts naturally under varied lighting conditions. In Unreal Engine feeding the Base Color Roughness Normal and AO maps into the corresponding Material slots achieves a realistic high-fidelity appearance while Unity’s URP and HDRP pipelines easily connect these textures to the Lit shader for efficient real-time rendering. The seamless nature of the texture ensures it tiles cleanly without visible repetition making it ideal for expansive wall or architectural surfaces.

For optimal results it is recommended to maintain consistent texel density across your UV maps to preserve detail uniformity. Employing triplanar or layered tiling techniques can effectively reduce pattern repetition especially on complex geometries. Additionally combining the Normal map with height or parallax effects can enhance the perceived depth and realism of the wallpaper surface. When importing textures ensure the Base Color map uses sRGB color space for accurate color representation while data-driven maps such as Roughness Normal AO and Height should be set to Non-Color to maintain correct shading interpretation. Licensed under public domain this texture allows unrestricted use modification and redistribution for both personal and commercial applications making it a versatile and valuable resource for artists and developers seeking high-quality seamless wallpaper materials for their 3D scenes.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.