Seamless Wallpaper 26 by Share Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Wallpaper 26 by Share Textures – PBR 3D Texture (8K ready)

IDwallpaper-26-by-share-textures-pbr-seamless-8k
Wallpaper
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Wallpaper 26 by Share Textures is a meticulously crafted PBR 3D texture designed to replicate the nuanced characteristics of a modern wallpaper material. The base substrate appears to be a finely woven polymer blend subtly enhanced with organic fibers to create a tactile fabric-like surface that exhibits moderate porosity and a slightly textured finish. Pigment dispersion within the base color channel delivers a consistent yellow hue with natural variations simulating the effect of dye or oxide layers embedded during manufacturing. The normal map captures delicate grain orientation and subtle surface undulations while the roughness channel reflects a balanced matte finish with minor gloss variations typical of lightly polished wallpapers. Ambient occlusion contributes depth by emphasizing creases and folds and the height or displacement maps accurately convey the gentle relief patterns that add tactile realism without overpowering the overall composition. Metallic values remain minimal aligning with the non-metallic nature of the wallpaper’s material makeup.

Optimized for seamless tiling this texture performs predictably across modern rendering workflows ensuring consistent shading and appearance on large surfaces without visible seams or distortion. It is fully compatible and ready for use in Blender’s Principled BSDF shader Unreal Engine (with straightforward integration of Base Color Roughness Normal and AO maps) and Unity’s Universal Render Pipeline (URP) or High Definition Render Pipeline (HDRP) where it connects seamlessly to the Lit shader. The pack supports resolutions up to 8K providing exceptional detail and clarity even on expansive walls or close camera views making it ideal for architectural visualization game environments or VR applications.

When applying this texture maintaining consistent texel density is recommended to preserve uniform detail scale across your geometry. For enhanced realism and to mitigate repetitive patterns try combining triplanar or layered UV mappings. Additionally blending the normal map with supplementary height or parallax information can create a more pronounced sense of depth and surface complexity. Import base color textures using the sRGB color space to retain accurate color fidelity while all data-driven maps such as roughness ambient occlusion and height should be imported as Non-Color data for optimal shading results. This seamless wallpaper texture offers a versatile high-quality material solution with a public domain license allowing unrestricted use modification and redistribution in both personal and commercial projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.