Eroded Ice Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Eroded Ice Seamless Texture

IDeroded-ice-seamless-texture
Snow-ice
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Eroded Ice Seamless Texture captures the intricate characteristics of weathered ice formations combining natural mineral and organic elements shaped by prolonged exposure to cold and erosion. This texture represents an ice substrate with subtle mineral inclusions and microscopic air pockets reflecting the porous and fractured nature typical of aged ice surfaces. Its composition features fine grain orientation resulting from natural crystallization and erosion while surface finishes suggest a slightly frosted matte appearance with occasional polished highlights where ice has been smoothed by melting and refreezing cycles. Coloration is primarily a cool palette of translucent whites and pale blues enhanced by subtle oxide layers and dispersed pigment variations that simulate trapped impurities within the ice matrix.

In physically based rendering (PBR) workflows this texture excels by providing detailed and coherent data across all essential channels. The BaseColor (Albedo) reflects the nuanced ice hues with soft gradients and delicate discolorations. Normal maps emphasize the micro-fractures and eroded fissures adding realistic depth and surface irregularities. Roughness maps balance the matte and glossy areas replicating the interplay between frosted and polished ice. The Metallic channel remains minimal or null consistent with non-metallic ice material properties. Ambient Occlusion enhances shadowed crevices increasing perceived depth while Height/Displacement maps accurately portray surface relief and erosion patterns vital for close-up realism. This texture is designed to maintain visual cohesion even when applied to large UV islands preventing common tiling artifacts.

With a high resolution of up to 8K the Eroded Ice Seamless Texture is optimized for modern digital content creation pipelines offering seamless tiling that integrates effortlessly into software such as Blender Unreal Engine and Unity. Its AI-generated precision ensures stability and clarity throughout iterative workflows making it ideal for applications including architectural visualization immersive game environments product mockups and interior staging. For optimal visual results it is recommended to carefully match texel density across related assets and keep UV layouts uniform to avoid texture stretching. Adjusting roughness values slightly higher can enhance the frosted ice effect while subtle parallax mapping based on the height channel can add convincing depth to closer camera angles.

The tileable eroded ice seamless texture offers a realistic PBR appearance with detailed snow-ice textures allowing for a smooth 3D preview that highlights the AI texture eroded ice seamless texture's intricate surface erosion and seamless eroded ice seamless texture continuity.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.