Rough Ice Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Rough Ice Seamless Texture

IDrough-ice-seamless-texture
Snow-ice
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Rough Ice Seamless Texture presents a meticulously crafted surface inspired by natural ice formations characterized by a rugged crystalline mineral substrate that captures the raw fractured qualities of frozen water. Its composition reflects fine grain orientations and subtle porosity simulating the intricate network of micro-cracks and frost patterns typical of aged ice. The texture’s surface finish mimics a semi-matte slightly weathered ice layer with subtle translucency and diffuse scattering effects enhanced by carefully balanced pigments that replicate pale blue and white oxide layers. This complex interplay of organic mineral structures and surface weathering is expertly conveyed through the texture’s PBR channels where the BaseColor/Albedo reveals soft icy hues with natural variations the Normal map defines sharp ridges and fissures imparting depth and the Roughness channel controls the semi-rough frost-covered finish to avoid overly glossy reflections. The Metallic channel remains minimal reflecting ice’s non-metallic nature while Ambient Occlusion emphasizes crevices and depth and Height/Displacement maps enhance the tactile fractured surface appearance for realistic visual impact.

Designed for high-fidelity applications this tileable rough ice seamless texture is provided at an impressive resolution of up to 8K ensuring exceptional detail even across vast surfaces without loss of clarity or repetitive artifacts. It performs flawlessly in popular 3D workflows and real-time engines such as Blender Unreal Engine and Unity offering seamless integration with minimal setup required. The texture is optimized for quick look development environment art architectural visualization and concept prototyping making it a versatile asset for any project requiring authentic snow-ice textures. Its seamless tiling capability allows artists to cover large areas while maintaining consistent natural detail crucial for immersive scenes featuring icy landscapes or frosted surfaces.

When working with this AI-generated rough ice seamless texture it is recommended to fine-tune the roughness and normal map intensities to align with your scene’s lighting rig ensuring the material remains grounded and believable under varying light conditions. Adjusting UV scale thoughtfully can further enhance realism by matching the texture’s grain and fracture sizes to the scale of the modeled environment. This careful calibration helps avoid the common pitfalls of auto-generated textures such as unnatural repetition or overly flat appearances thereby delivering a stable visually rich surface that enhances the overall quality of your snow-ice related projects.

The rough ice seamless texture demonstrates a highly detailed ai texture rough ice seamless texture with realistic PBR appearance allowing for an accurate 3D preview of surface imperfections and translucent qualities.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.