Aerial Snow Field — Snow Field Aerial Field Aerial Snow — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Aerial Snow Field — Snow Field Aerial Field Aerial Snow — PBR seamless 3D texture

IDsnow-field-aerial-snow-mud-field-uneven-terrain-outdoor
Snow-ice
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This aerial snow field texture is a meticulously crafted seamless 3D texture designed to replicate the complex interplay of snow mud and natural terrain as seen from above. The base substrate simulates a mix of frozen earth and granular snow crystals with subtle organic inclusions representing uneven patches of dirt and mud beneath the snow layer. This combination is reflected in the physically based rendering (PBR) channels: the Albedo map captures the natural white-to-gray gradient of snow with muted brown tones of underlying soil while the Normal map conveys fine surface irregularities such as snowgrain clusters mud ridges and field furrows providing realistic depth and tactile feel. The Roughness channel balances the reflective qualities of snow’s smooth icy surfaces against the matte rough texture of exposed mud patches and weathered terrain ensuring natural outdoor lighting responses across different engines and environments.

The texture’s composition includes simulated porous snow aggregates and a low-porosity muddy substrate carefully calibrated to represent real-world weathering effects—such as compression and moisture absorption—without manual tweaking. Adhesive-like bonding effects between snow crystals and soil particles are subtly encoded in the Ambient Occlusion and Height maps enhancing volumetric shading and displacement for convincing terrain elevation and unevenness. These maps allow for realistic shadows in crevices and gentle height variation in fields capturing the natural outdoor weathered finish of a snow-covered landscape. The texture’s surface finish appears soft yet rugged characteristic of a snowy aerial view with underlying organic field elements making it highly suitable for natural outdoor scenes in Blender Unreal Engine and Unity.

Provided in an optimized 4K resolution with an optional 8K version for high-end applications this tileable PBR material supports the metal/rough workflow and is compatible with modern pipelines used in digital content creation suites and game engines. The texture is delivered in PNG and EXR formats ensuring flexibility and high-quality results in both real-time and offline renderers. Calibrations embedded within the maps facilitate consistent shading responses maximizing performance without sacrificing detail. For best results it is recommended to adjust the UV scale thoughtfully to maintain natural granularity and to fine-tune roughness values to replicate seasonal snow melt variations or frozen mud slickness enhancing realism in aerial terrain visualization.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.