Archviz Bathroom Kitchen Marble Rocks Stone Substance — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Archviz Bathroom Kitchen Marble Rocks Stone Substance — Seamless PBR Texture

IDarchviz-bathroom-kitchen-marble-rocks-stone-substance
Stone
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Archviz Bathroom Kitchen Marble Rocks Stone Substance is a meticulously crafted seamless PBR texture created specifically for physically based rendering workflows in architectural visualization. At its core this material replicates the natural composition of high-end marble stone commonly found in luxury bathrooms and kitchens. The base substrate consists of a mineral-rich foundation primarily composed of fine crystalline aggregates that form delicate veins and intricate rock formations throughout the surface. These mineral inclusions are subtly bound by natural adhesive layers imparting authentic porosity and slight weathering effects that enhance the stone’s natural realism while maintaining seamless tiling. The surface finish is polished to a refined sheen accentuating the stone’s natural colorants—finely distributed pigments and oxide layers responsible for its warm consistent hues and subtle tonal variations that bring depth and richness to any architectural scene.

Optimized with an 8K resolution BaseColor (Albedo) map this texture captures the intricate marble patterns and nuanced color shifts essential for highly realistic renderings in archviz projects. The Normal map details the fine grain orientation and micro-surface irregularities enabling dynamic light interaction within engines such as Blender Unreal Engine and Unity. The Roughness channel balances reflectivity by simulating the polished yet subtly varied surface characteristics preventing an artificial or uniform look. Reflective metallic values are kept minimal accurately reflecting the non-metallic nature of natural stone while the Ambient Occlusion map adds depth through soft shadowing in crevices and veins. The Height/Displacement map delivers precise surface relief enhancing tactile realism and supporting advanced parallax effects across real-time and offline rendering workflows.

This marble stone substance is highly versatile within architectural visualization adapting seamlessly to different design contexts in bathrooms and kitchens. Designers can adjust the UV scale to maintain proportional realism—scaling down for smaller bathroom tiles or up for expansive kitchen countertops. Additionally fine-tuning the roughness channel allows simulation of finishes ranging from high-gloss polished marble to a matte honed look depending on specific project aesthetics. Fully optimized and compatible with multiple color spaces and gamma settings this PBR texture supports professionals aiming to achieve consistent natural and realistic stone surfaces that enhance the overall quality and authenticity of their archviz presentations.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.