Archviz Crystal Crystals Gem Gems Precious Stone — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Archviz Crystal Crystals Gem Gems Precious Stone — Seamless PBR Texture

IDarchviz-crystal-crystals-gem-gems-precious-stone
Stone
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Archviz Crystal Crystals Gem Gems Precious Stone seamless PBR texture is expertly crafted to authentically replicate the intricate material composition and visual complexity of natural precious stones. The base substrate mimics a mineral-rich crystalline structure featuring fine grain orientation and microscopic inclusions that lend depth and realism to the surface. This stone-like substance incorporates subtle oxide layers and natural binders which influence the overall coloration and translucency resulting in a nuanced BaseColor/Albedo channel that captures the delicate tonal shifts and subtle variations typical of high-quality gems. The texture’s polished surface finish is characterized by gentle fluctuations in roughness simulating tiny facets and microscopic irregularities that create a realistic shimmer while preserving seamless tiling for large-scale architectural visualization and game environments.

Within this texture set the Normal map accurately reproduces the detailed grain patterns and fine surface details inherent in crystalline stones while the Height/Displacement map enhances depth and dimensionality improving the perception of physical complexity in any rendering workflow. The Roughness channel is carefully calibrated to balance the smooth polished qualities of precious stones with natural surface variations providing designers with precise control over glossiness and light diffusion. Reflecting the non-metallic nature of these minerals the Metallic channel remains minimal to ensure realistic light behavior without artificial metallic highlights. Ambient Occlusion is subtly integrated to emphasize shadows around microscopic crevices and grain boundaries grounding the texture convincingly within architectural and game visualization scenes.

Rendered at an exceptional 8K resolution this seamless PBR texture guarantees outstanding detail and clarity even on expansive surfaces making it fully compatible and optimized for leading design and rendering platforms such as Blender Unreal Engine and Unity. For optimal results it is recommended to adjust the UV scale carefully to maintain the natural grain size of the crystalline structure and avoid visible repetition artifacts. Additionally slightly increasing roughness values can soften overly sharp reflections in close-up views enhancing the organic realistic appearance of the polished precious stone surface. This texture is a valuable asset for designers seeking to create scientifically accurate yet visually subtle representations of precious crystalline substances across diverse architectural visualization and game development projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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