Archviz Egypt Egyptian Hieroglyphs Stone Substance Designer — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Archviz Egypt Egyptian Hieroglyphs Stone Substance Designer — Seamless PBR Texture

IDarchviz-egypt-egyptian-hieroglyphs-stone-substance-designer
Stone
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Archviz Egypt Egyptian Hieroglyphs Stone Substance Designer texture is expertly crafted to replicate the authentic appearance of ancient Egyptian stone walls richly adorned with carved hieroglyphs. The base substrate emulates weathered limestone a mineral widely recognized for its historic use in iconic Egyptian monuments. This limestone features a fine grain orientation and subtle porosity that authentically convey natural aging erosion and mineral wear. The surface finish is mildly polished with delicate abrasion marks striking a balance between tactile depth and restrained glossiness which enhances realism without overwhelming reflections. The stone’s natural color palette is composed of warm earthy pigments derived from iron oxides and trace mineral deposits resulting in muted tone variations and weathering patterns that faithfully mirror those found on genuine hieroglyphic walls. Within the stone matrix natural binders simulate mineral cohesion producing a durable stable surface ideal for large-scale architectural visualizations detailed game environments and photorealistic rendering workflows.

Designed for seamless integration within physically based rendering workflows this PBR material leverages multiple texture maps to capture the intricate interplay of light and surface detail. The BaseColor (Albedo) channel provides consistent calibrated natural stone hues with subtle tonal shifts to reflect authentic mineral composition. The Normal map enhances the detailed relief of the carved hieroglyphs and the rough stone texture creating convincing depth and sculptural quality. Roughness values are carefully calibrated to replicate the semi-polished stone finish allowing soft specular highlights while preventing harsh reflections and the Metallic channel remains minimal as expected for non-metallic natural stone substrates. Ambient Occlusion and Height (Displacement) maps further emphasize surface crevices and subtle irregularities enriching the material’s realism in both offline and real-time renderers. Optimized up to 8K resolution this texture maintains crisp high-fidelity details even when tiled extensively across surfaces in Blender Unreal Engine and Unity projects.

For optimal visual fidelity it is recommended to carefully adjust the UV scale to preserve the natural proportion of the hieroglyphic carvings relative to surrounding architectural elements avoiding distortion or pixelation. Additionally slightly increasing roughness in areas exposed to intense lighting can simulate the effects of weathered stone surfaces subjected to harsh desert environments adding an extra layer of authenticity and depth to your visualization. This seamless PBR stone texture is fully prepared for diverse rendering pipelines and ensures consistent color accuracy and material response across different engines. By combining historical depth natural surface details and advanced Substance Designer techniques this Egyptian hieroglyph stone texture enhances archviz game and architectural workflows with unparalleled realism and detailed material fidelity.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.