Coral Stone — Stone Wall Wall Chipped Coral — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Coral Stone — Stone Wall Wall Chipped Coral — PBR seamless 3D texture

IDcoral-stone-wall-rough-wall-chipped-coral-stone-rocks
Stone
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Coral Stone — Stone Wall texture is a meticulously crafted seamless 3D PBR material designed to replicate the natural complexity of weathered coral stone walls commonly found in coastal and seaside environments. The base substrate mimics porous coral rock characterized by its organic mineral composition with intricate micro-porosity and rough chipped surfaces shaped by natural erosion and man-made stonework. The texture conveys a balanced combination of coarse aggregates and fine-grained coral fragments bonded by natural mineral cementation yielding a rugged yet authentic appearance. Surface finish is subtly rough and worn with visible signs of weathering and slight discolorations typical of seaside stone structures including gentle variations in hue driven by oxide layers and embedded pigments that simulate natural coral coloration and sediment deposits.

All essential material properties are expertly mapped across the PBR channels to ensure realistic rendering and versatile use across modern pipelines. The BaseColor/Albedo channel captures detailed coral and stone pigmentation with subtle color variations that enhance visual depth without oversaturation. The Normal map emphasizes the chipped uneven texture of the stone surface highlighting cracks pits and layered rock formations while the Roughness channel accurately represents the tactile roughness and weathered finish crucial for realistic light scattering and reflections. Ambient Occlusion (AO) enhances shadowing in crevices and recessed areas reinforcing the perception of depth and volume. The Height/Displacement map provides fine geometric detail for parallax and displacement effects ideal for close-up shots in Blender Unreal Engine or Unity. This texture is physically based tileable and optimized for both real-time and offline rendering workflows using the metal/rough workflow and supports consistent shading calibrated for multiple DCCs and game engines.

Provided in high-resolution 4K with an optional 8K version for high-end projects this texture supports PNG and EXR formats to accommodate diverse pipeline requirements. Its seamless and tileable nature allows for flexible UV scaling without visible repetition making it suitable for large surfaces like fort walls coastal stonework or man-made rocky facades. For best results adjusting the roughness slightly lower can simulate wet or polished stone conditions while careful UV scale tuning ensures natural pattern distribution. This Coral Stone texture delivers reliable and balanced detail and performance eliminating the need for manual tweaking and making it a practical choice for artists working on seaside environments or rugged stone structures across various platforms and game engines.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.