Granular Stone Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Granular Stone Seamless Texture

IDgranular-stone-seamless-texture
Stone
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Granular Stone Seamless Texture is an expertly crafted AI texture designed to replicate the intricate composition of natural stone surfaces with remarkable fidelity. Its base substrate mimics a mineral-rich matrix typical of sedimentary rock where fine mineral grains are bound together by natural cementing agents creating a durable yet textured foundation. The granular aggregates display subtle variations in size and orientation enhancing the surface’s realism by simulating natural porosity and weathering effects. This results in a tactile finish that is neither overly polished nor rough—reflecting a balanced surface with slight matte characteristics and minimal gloss akin to weathered stone exposed to natural elements. Pigments and oxide layers subtly contribute to the color variation within the BaseColor (Albedo) channel showcasing soft earth tones that blend seamlessly across large UV islands without visible repetition.

In the PBR workflow the Normal map captures the micro-detail of granules and fine fissures providing convincing surface breakup and depth. The Roughness channel is tuned to convey the stone’s natural matte finish balancing diffuse reflection with soft specular highlights to simulate light scattering on uneven surfaces. The Metallic channel remains near zero reflecting the non-metallic nature of the stone substrate. Ambient Occlusion enhances shadowed crevices and grain boundaries adding depth and dimensionality while the Height/Displacement map offers subtle relief for parallax effects or displacement in high-end renderers boosting realism in close-up views. Thanks to its high resolution—up to 8K—this tileable granular stone seamless texture supports detailed applications without loss of clarity or cohesion even on expansive surfaces typical of architectural visualization game environments product mockups or interior staging.

Designed for modern pipelines this texture integrates seamlessly with Blender Unreal Engine and Unity requiring minimal setup to accelerate your stone material workflows. The AI-generated texture maintains structural consistency across large UV islands ensuring a production-ready result that enhances efficiency without compromising quality. For optimal use it is recommended to adjust the UV scale moderately to preserve the granularity effect and to combine the texture with a subtle ambient occlusion pass and a light normal map overlay to enrich surface breakup without causing oversharpening. Tuning roughness values slightly can also help adapt the texture to varying lighting conditions and desired material finishes making it versatile for both realistic and stylized projects.

The ai texture granular stone seamless texture offers a highly detailed seamless granular stone seamless texture with realistic stone textures providing an accurate 3D preview for PBR material applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.