High Quality Seamless Marble Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — High Quality Seamless Marble Texture

IDhigh-quality-seamless-marble-texture-x2
Stone
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Our high-quality seamless marble texture offers an exceptionally realistic digital material crafted to replicate the natural beauty of marble surfaces with precision. The base substrate is a fine-grained crystalline mineral primarily composed of calcite or dolomite that lends this material its distinctive smooth and polished finish. This texture captures the subtle variations in grain orientation and the natural porosity that develops through weathering showcasing intricate veining patterns and colorants ranging from pure white and deep black to elegant colored hues. The surface finish is meticulously represented as polished marble emphasizing a low roughness value that reflects light softly while the binders and adhesives inherent in real marble are visually suggested through the uniformity of the texture with no visible seams or disruptions making it ideal for seamless tiling in digital art and design projects.

In terms of PBR channels the BaseColor/Albedo map vividly captures the nuanced coloration and natural patterns ensuring each detail contributes to the overall realism. The Normal map accurately conveys the subtle surface imperfections and grain depth enhancing the tactile feel of the material. The Roughness map highlights the polished nature of marble by maintaining a smooth yet slightly varied finish avoiding an unnaturally slick appearance. Metallic values remain minimal to none reflecting marble’s non-metallic composition while the Ambient Occlusion map adds depth by simulating shadowing in crevices and veins. The Height/Displacement channel enriches the surface detail by simulating the low-relief texture of natural marble perfect for parallax effects in 3D environments. All textures are provided at an impressive up to 8K resolution ensuring crisp detail for close-up renders and large-scale architectural visualizations.

Designed to seamlessly integrate into workflows for Blender Unreal Engine and Unity this marble material is perfectly suited for a variety of applications from sophisticated interior designs and architectural visualizations to immersive game environments. Whether used as a circular background pattern or a textured surface element it adds a luxurious and natural finish to any project. For optimal results adjust the UV scale to match the intended marble slab size in your scene and fine-tune the roughness level to balance reflectivity and realism based on lighting conditions. This approach helps maintain the elegant smooth finish characteristic of high-end marble surfaces while enhancing the visual depth and authenticity of your digital designs.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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