High-Quality Seamless Marble Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — High-Quality Seamless Marble Texture

IDhigh-quality-seamless-marble-texture-x4
Stone
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This high-quality seamless marble texture is meticulously crafted to replicate the intricate composition and natural beauty of authentic marble surfaces making it an exceptional material for PBR applications in games and architectural visualization. Marble a metamorphic rock primarily composed of recrystallized carbonate minerals like calcite or dolomite features a dense crystalline structure that imparts its signature hardness and subtle translucency. The base substrate’s mineral grains are tightly bonded by natural cementing agents producing a low-porosity surface ideal for polished or slightly rough finishes. This texture captures the layered aggregates and organic veining patterns formed by mineral impurities such as iron oxides and carbonates which provide the striking white black and colored marbling variations. Its realistic surface finish ranges from highly polished to softly matte reflecting how different fabrication and weathering processes influence marble’s final appearance in real-world architecture and design.

In PBR workflows this marble material translates beautifully across multiple texture channels to deliver a lifelike and versatile surface. The BaseColor/Albedo map showcases the natural pigment variations and veining patterns accurately representing the interplay of white black and subtle colored hues embedded in the stone. The Normal map simulates fine surface details such as subtle grain orientation and micro-roughness enhancing depth without adding geometry. Roughness maps control the polished versus rough areas allowing for realistic light reflection and scattering that mimic marble’s varying finishes. The Metallic channel remains nearly uniform and low reflecting marble’s non-metallic mineral nature. Ambient Occlusion highlights crevices within the veining adding dimensionality while Height/Displacement maps enable enhanced surface relief for precise modeling in engines like Unreal Unity or Blender. Supporting up to 8K resolution this texture is game-ready and optimized for high-fidelity archviz projects ensuring crisp detail and seamless tiling on any scale.

Designed with versatility in mind this seamless marble texture excels in both interior and exterior architectural scenes as well as detailed game asset modeling. Its seamless nature allows for effortless UV tiling making it adaptable for large surfaces such as floors walls and countertops without visible repetitions. To achieve the most natural results it is advisable to adjust the UV scale to balance detail density according to the model size and scene context. Additionally fine-tuning roughness values can simulate anything from a freshly polished marble floor to a weathered matte facade enhancing realism based on environmental conditions. This resource offers artists and developers a sophisticated natural and highly detailed material that elevates the visual quality of any digital design or architectural visualization project with the timeless elegance and complexity of genuine marble.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.