Japanese Stone Wall — Wall Rocks Stone Stones Wall Rocks — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Japanese Stone Wall — Wall Rocks Stone Stones Wall Rocks — PBR seamless 3D texture

IDjapanese-stone-wall-uneven-stones-wall-rocks-stone-rock
Stone
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Japanese stone wall texture is a meticulously crafted seamless 3D material designed to replicate the authentic appearance of traditional man-made stone walls found in outdoor environments. The composition reflects a natural stone substrate typically composed of dense mineral aggregates tightly bonded with natural cementitious binders which impart structural integrity and subtle porosity. The surface exhibits weathered uneven characteristics with irregular stone shapes and rough edges enhanced by slight variations in grain orientation and natural fissures. These details are faithfully captured in the PBR channels: the Albedo map provides the base color with muted earth tones and subtle oxide layers while the Normal map conveys fine surface irregularities and chiseled stone relief. The Roughness channel balances polished and matte finishes reflecting the mix of eroded and smoother stone faces whereas the Height map adds realistic depth and shadowing from protrusions and crevices. Ambient Occlusion enhances the perception of tight joints and overlapping rock surfaces emphasizing the wall’s rugged texture.

Optimized for modern pipelines this texture comes in 4K resolution with an optional 8K variant for high-end projects requiring exceptional detail. It supports the metal/rough workflow commonly used in Blender Unreal Engine and Unity ensuring consistent shading and realistic light interaction across both real-time and offline rendering contexts. The texture set includes PNG and EXR formats for broad compatibility and ease of integration. Its physically based nature allows for reliable results without manual tweaking making it suitable for diverse applications such as architectural visualization game environments and VR simulations. The tileable design ensures seamless repetition maintaining visual fidelity across large surfaces without noticeable patterns or seams.

For practical use it is recommended to carefully adjust the UV scale to match the natural stone size typical of Japanese stone walls preventing distortion that could compromise realism. Slight roughness tuning may be applied to simulate varying weathering stages while the height map can be utilized with parallax occlusion mapping to enhance the perception of depth on stone edges and mortar gaps. This balanced approach to detail and performance delivers a versatile and high-quality Japanese stone wall texture suitable for any 3D artist or developer seeking a realistic physically based material for outdoor rock and stone wall scenes.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.