Seamless Marble PBR Texture Download free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Marble PBR Texture Download

IDseamless-marble-pbr-texture
Stone
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless marble PBR texture offers a high-definition digitally crafted surface that replicates the natural elegance and complexity of genuine marble stone. Composed primarily of fine calcite and dolomite minerals this material features subtle color variations from rich whites and soft grays to deep veins of black and gold mimicking the mineral impurities and oxide layers found in authentic marble. The polished finish highlights the stone’s characteristic glossy sheen and smooth surface while the texture’s detailed grain orientation and low porosity reflect marble’s natural crystalline structure. The binders and adhesive properties within the texture’s design simulate the compacted stone matrix ensuring a realistic tactile quality that enhances architectural and interior visualizations flooring wall coverings and other stylish design applications.

In the PBR channel mapping this marble texture excels in realism and versatility. The BaseColor/Albedo map captures the intricate pigment distribution and natural veining patterns delivering a rich and dynamic surface appearance. The Normal map adds depth by simulating fine surface undulations and micro-fissures typical of polished marble while the Roughness map controls the glossy finish allowing users to adjust the surface reflectivity to suit both highly polished or subtly matte architectural surfaces. The Metallic channel remains minimal accurately representing marble’s non-metallic composition. Ambient Occlusion enhances the texture’s depth perception accentuating crevices and grain intersections and the Height/Displacement map adds true volumetric relief for advanced rendering techniques ideal for realistic flooring or wall panels in game engines and 3D design software.

This marble texture is universally compatible with popular platforms such as Blender Unreal Engine and Unity supporting resolutions up to 8K to ensure crisp and detailed visuals in any project scale. Whether used in architectural visualization (archviz) game design product rendering or digital interior design it brings a touch of luxury and sophistication to your graphics. For best results it’s recommended to fine-tune the roughness parameters to balance the surface’s glossiness and adjust the UV scale to maintain the proportions of the marble pattern for natural realism especially in larger architectural elements.

Ideal for designers artists and developers seeking a stylish luxurious and realistic marble material this texture enhances any digital environment by providing a seamless richly patterned surface that elevates the quality of your creative work. Explore the possibilities of incorporating this versatile marble texture into your next project to achieve stunningly authentic and timeless visuals that combine natural stone aesthetics with cutting-edge digital rendering technology.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.