Stone Tiles — Tiles Stones Flat Rocks Shiny Reflective — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Stone Tiles — Tiles Stones Flat Rocks Shiny Reflective — PBR seamless 3D texture

IDstone-tiles-tiles-stones-flat-rocks-shiny-reflective
Stone
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Stone Tiles texture is a meticulously crafted physically based 3D material designed to authentically replicate the intricate composition and surface qualities of flat stone commonly used in floors walls pavements and pathways. Its base substrate simulates a mineral-rich rock matrix composed of fine grains and natural aggregates tightly bound together creating a balanced yet uneven surface that reflects subtle variations in grain orientation and porosity. This natural complexity captures the weathering and wear found in man-made and outdoor stone installations while the surface finish is gently shiny and reflective resembling polished rocks that maintain an organic feel without appearing overly smooth or artificial. The color palette is derived from natural oxide layers and mineral pigments delivering rich earth tones with nuanced shading that enhance realism across indoor and outdoor settings. This seamless tileable 3D texture is provided with high-resolution maps up to 8K ensuring exceptional detail and clarity. It supports the metal/rough PBR workflow and is fully optimized for popular 3D engines such as Blender Unreal Engine and Unity. The albedo (BaseColor) channel accurately portrays the natural colorants and subtle tonal variations while the normal map encodes fine surface details like grain direction and micro-roughness adding depth and tactile feel to the flat stones. The roughness map balances shiny reflective areas with uneven matte patches to simulate authentic light interaction on rock surfaces whereas the metallic channel remains minimal reflecting the non-metallic nature of natural stone. Ambient occlusion maps provide soft shadows in crevices and along edges emphasizing surface irregularities and height or displacement maps capture physical relief for precise parallax effects particularly useful in close-up renders. Designed for ease of use and consistent visual quality without extensive tweaking this PBR material excels in replicating the nuanced texture of stone tiles across a variety of man-made and natural environments. For optimal results it is recommended to carefully adjust the UV scale to match the intended tile dimensions and fine-tune the roughness map to control the level of shininess and reflectivity according to the lighting conditions of the scene. This attention to detail ensures smooth integration and realistic rendering making the Stone Tiles texture a versatile and reliable choice for high-quality 3D texturing workflows in both indoor and outdoor applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.