Stylized Archviz Cobblestone Dirt Floor Ground Pebbles — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Stylized Archviz Cobblestone Dirt Floor Ground Pebbles — Seamless PBR Texture

IDstylized-archviz-cobblestone-dirt-floor-ground-pebbles
Stone
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This stylized Archviz cobblestone dirt floor ground pebbles texture is expertly crafted to replicate the intricate composition of a natural stone and earth substrate with striking authenticity and subtle detail. The base material primarily consists of mineral-rich weathered sedimentary stone characterized by gentle porosity that reflects long-term environmental exposure and wear. This stone foundation is intricately layered with organic binders reminiscent of clay and fine silt which act as natural adhesives firmly holding together an assortment of cobblestones and scattered pebbles embedded within the matrix. The surface finish exhibits a slightly rough matte texture that mimics the softly eroded character of aged stone ground with delicate color variations spanning muted earth tones warm browns and cool grays. These hues are enriched by subtle oxide pigment layers adding nuanced visual complexity and depth while maintaining a natural realistic appearance.

Designed for physically based rendering workflows this seamless PBR texture set includes all essential maps to faithfully represent the material’s distinct characteristics across various rendering engines. The BaseColor (Albedo) map captures the rich interplay between dirt stone and pebbles providing consistent and realistic coloration. The Normal map conveys fine surface details and the subtle relief of embedded cobblestones and gravel enhancing tactile depth on the ground surface. Roughness values vary across the texture to illustrate contrasts between smoother weathered cobblestone surfaces and the slightly rougher dirt and pebble substrate while the Metallic channel remains at zero to reflect the purely non-metallic nature of the material. Ambient Occlusion adds depth perception within crevices and gaps between stones and the Height/Displacement map allows for accurate surface elevation enabling parallax or tessellation effects that improve realism without adding geometry complexity.

With a high-resolution output of up to 8K this texture is optimized for use in Blender Unreal Engine Unity and other real-time or offline visualization tools guaranteeing crisp detail even when tiled across expansive surfaces. It serves as an ideal choice for architectural visualization game environments or any project requiring a durable natural-looking floor or ground material that seamlessly blends cobblestone and dirt elements. For best results adjusting the UV scale is recommended to preserve realistic proportions of the stone pattern while fine-tuning roughness settings can balance subtle stone reflectivity against the matte qualities of dirt areas. Utilizing the height map for parallax effects can further enhance visual depth and realism making this texture a versatile and reliable foundation designed by experienced substance designers.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.