Stylized Archviz Crystal Gem Precious Rocks Stone — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Stylized Archviz Crystal Gem Precious Rocks Stone — Seamless PBR Texture

IDstylized-archviz-crystal-gem-precious-rocks-stone
Stone
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This stylized archviz crystal gem precious rocks stone seamless PBR texture is meticulously crafted to capture the essence of a sophisticated mineral substrate that harmoniously blends intricate crystalline formations with organic stone elements. At its core the material evokes the natural complexity found in precious rocks by combining translucent multifaceted crystal structures embedded within a denser slightly porous stone matrix. Fine grain orientations and subtle mineral inclusions simulate the dynamic interplay between polished gem surfaces and rougher weathered stone edges creating a rich visual depth. Natural colorants such as oxide layers and mineral pigments contribute to a nuanced and vibrant color palette ensuring a consistent yet lively appearance across the entire surface. Adhesive-like bonds between the crystalline fragments and the stone base provide a cohesive unified material that responds realistically to lighting making it ideally suited for physically based rendering workflows in architectural visualization and game development environments.

This expertly designed substance texture set is fully mapped to PBR channels delivering a comprehensive and versatile material solution at an impressive 8K resolution. The BaseColor/Albedo map features vivid stylized hues that evoke the captivating allure of both precious gems and natural stone while the Normal map reveals intricate micro-facet details and subtle surface variations that enhance realistic light interaction. The Roughness channel skillfully balances contrasts between smooth polished crystal faces and the more matte porous stone substrate allowing precise control over reflectivity and surface finish. Maintaining a non-metallic Metallic map preserves the authentic mineral quality without introducing artificial metallic reflections. Ambient Occlusion adds depth by emphasizing crevices and grain boundaries while the Height/Displacement map accentuates surface relief providing dimensionality in real-time engines such as Unreal Engine and Unity as well as offline renderers like Blender.

For optimal application it is recommended to carefully adjust the UV scale to preserve the texture’s fine detail and avoid visible repetition when covering large surfaces. Additionally fine-tuning the Roughness channel can further refine the balance between reflective crystalline highlights and matte stone areas enhancing realism under a variety of lighting conditions. This stylized archviz crystal gem precious rocks stone substance designer texture offers a high-quality reliable foundation for projects demanding a sophisticated representation of mineral-rich gem-inspired stone materials seamlessly integrating into workflows that prioritize both aesthetic integrity and technical precision.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.