Stylized Archviz Floor Ground Handpainted Rock Rocks — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Stylized Archviz Floor Ground Handpainted Rock Rocks — Seamless PBR Texture

IDstylized-archviz-floor-ground-handpainted-rock-rocks
Stone
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This stylized Archviz floor ground texture is expertly crafted to capture the essence of handpainted rock and stone surfaces blending artistic flair with realistic material qualities. The base substrate simulates natural mineral aggregates carefully balanced with a subtle grain orientation and finely tuned porosity that effectively replicates the weathering effects commonly seen on outdoor stone surfaces. Layers of pigments and oxide deposits are meticulously applied to create a harmonious and natural color palette ensuring consistent tonal variation across the seamless texture. The surface finish presents a semi-rough slightly matte appearance evoking the tactile feel of unpolished weathered ground rocks that add authentic substance and depth to any architectural visualization or designer project.

All essential PBR channels are included to fully represent the physical and visual properties of the material. The BaseColor (Albedo) map displays rich handpainted hues that highlight the organic color variations found in natural stone. The Normal and Height maps emphasize the uneven rugged relief of the rock elements enhancing surface depth and realism. The Roughness map introduces subtle shifts in reflectivity simulating natural wear patterns and weathered effects that contribute to the tactile quality of the texture. The Metallic channel remains predominantly non-metallic accurately reflecting the inorganic composition of stone while the Ambient Occlusion map deepens shadows in crevices and between rock fragments adding contrast and visual complexity. Designed for seamless tiling and up to 8K resolution this texture is optimized for major platforms like Blender Unreal Engine and Unity providing maximum detail and flexibility for stylized floor and ground environments.

For optimal implementation adjusting the UV scale is recommended to prevent visible repetition and preserve the integrity of the handpainted details especially on large surfaces. Fine-tuning the roughness parameter can adapt the stone’s surface finish to various lighting scenarios or artistic preferences enhancing the natural weathered effect. Utilizing the height and displacement maps allows for advanced parallax or geometry displacement techniques adding convincing depth and tactile realism that elevates stylized archviz scenes game environments or any visualization requiring high-quality rock and stone materials with true designer craftsmanship and substance.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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