Aged Porcelain Tile Texture with Chinese Style Pattern | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Aged Porcelain Tile Texture with Chinese Style Pattern | Free PBR

IDaged-porcelain-tile-texture-with-chinese-style-pattern-free-pbr
Tile
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This aged porcelain tile texture features an authentic Chinese-style pattern rendered in seamless, high-quality PBR format with CC0 licensing. The base material is a fine-grained ceramic substrate, traditionally formed from refined kaolin clay and mineral additives, which gives the tile its characteristic hardness and slight translucency. Over time, natural weathering introduces subtle surface porosity and micro-cracks, enhancing the texture’s realism and historical charm. The surface finish mimics a gently worn glaze with a slightly matte sheen, reflecting the delicate balance between polished porcelain and the soft erosion caused by age. Pigments embedded in the glaze layer create the intricate blue and white motifs typical of classic Chinese porcelain, with oxide layers contributing to the nuanced color variations and subtle shading seen across the tile’s surface.

In the PBR texture channels, these material qualities translate into a richly detailed BaseColor/Albedo map capturing the vibrant yet aged pigments and their uneven distribution due to wear. The Normal map conveys the fine relief of the patterned surface along with the micro-cracks and subtle bumps from weathering, adding depth and tactile realism. Roughness is carefully calibrated to represent the glazed finish’s slight matte texture, enabling believable light diffusion without excessive glossiness. The Metallic channel remains unused, consistent with non-metallic ceramic materials, while Ambient Occlusion enhances the perception of depth around pattern crevices and cracks. Height or Displacement maps provide additional surface detail for enhanced parallax effects, emphasizing the tile’s worn relief and subtle texture variations.

Rendered at an ultra-high 8K resolution, this PBR texture is optimized for seamless tiling and is fully compatible with industry-standard 3D software such as Blender, Unreal Engine, and Unity. To maximize realism in your scenes, consider adjusting the UV scale to balance pattern repetition according to your model size. Additionally, fine-tuning roughness values can help simulate varying degrees of glaze wear or polish, while subtle height map displacement enhances tactile surface detail without compromising performance. This texture is ideal for architectural visualizations, historical reconstructions, and game environments requiring authentic aged porcelain tile surfaces imbued with traditional Chinese artistry and craftsmanship.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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